garder tel quel
Sepplord wrote: ↑Mon 10 Feb 2020 2:09 PMRunental wrote: ↑Mon 10 Feb 2020 1:40 PMThe CTF thing was awesome when we had OF..
Never understood why it was gone.
are you referring to the domination style "flags that could be captured"???
Or the ball-thing that had actual CTF-mechanics?
I believe the first was kind of awesome, while the latter really sucked hard and had loads of problems. (i am assuming you mean the first, as the ball-CTF thing wouldn't promote anything besides the mainzerg).
I am not trying to nitpick terminology to be a smartass...but i have seen a lot of people referencing CTF of the old system, and imo that will lead to misunderstandings in the feedback we give. CTF usually has an item that has to be transported to some area where it is captured.
Capturing a POI is usually referred to as domination (one realm dominates the area) regardless if the object being "captured" is a flag or a hill or a whatever
I am clearly voting yes, as imo there is really something missing for solos/smallmen to do, besides coastguarding which just results in zerging or suiciding anyways. I know some people have heavy feelings against giving out RPs for losing. But imo, that really is the best incentive for people to actually start looking for fair fights. 8vs8 got it, when two groups have a fight both have to enter the command an both will get a few Rps.
That means going against a stronger group all night, doesn't mean you got nothing (besides the lessons you might have learned from fighting them). It means you still are progressing while going against settled groups.
Something similar for smallmen would be awesome. (not sure how it could work for solos, without being abused too easily)
But still i believe the "problem" with the vote is that we have no idea what "else" the staff-time would go towards...considering there might be something new, just in addition to the keeptask...why would anyone be against even looking into the issue? The "cost" of looking into it is unknown though