XP item gap

Started 7 Oct 2018
by Laron
in Ask the Team
Hi,
When looking at the XP items lists, there is quite a gap in Midgard for the levels 8-20, in Albion 8-15. Hibernia seem to have more items in the lower level ranges.
Thanks to i40, this bothers nobody at the moment, but when the server goes live, it might have an impact on the "race to RvR". Are there plans to add XP items?
Mon 8 Oct 2018 3:41 AM by rubaduck
From 1 to 30 you pretty much level up through group XP, and it is faster to do so then farming and delivering items. From 30 to 36 the XP slows down, but if you find anything on the way that can easily be farmed you save some time. From 36-50 you pretty much only do XP items.

The difference in items between realms between 1 and 36 doesn't really make any difference on a whole as group XP (regardless of class) will always be a lot better then farming xp items.
Mon 8 Oct 2018 10:18 AM by jelzinga_EU
I agree, especially sub 20 - 35 it is more efficient / faster to look for a group and XP on mobs rather than farming XP-items (and handing them in). It becomes a different matter at 35-40+ but honestly XP'ing is so fast on Phoenix I don't think it is an issue.

Albion has a lot of XP-items in Barrows (think it was like 7+ of them) for 40+ while Hibernia has 1 in Coruscating Mines and Midgard has 0. It means Hibs/Mids have no serious reason to go into their highest classic dungeon where Albion has. I think that is regretful, as dungeon-crawling was always fun
Mon 8 Oct 2018 11:21 AM by relvinian
Mid has an xp item circle of death in frontiers. Theres a bunch of them in one area.

You can bet all the infs/scouts/ns/and rangers and minstrels will be there killing the crap out of mids.
Mon 8 Oct 2018 12:17 PM by Ganaka
Not all classes are group friendly. There will be many players that haven't read any of the custom Pheonix changes when the server goes live. It will have to be explained many times that each unique class to a group adds 5% XP. A lot of people will be stuck in the mindset established 20 years ago when it comes to grouping dynamics. Thus, more XP item choices at lower levels will not hurt.
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