Is this going to be changed/fixed? Bug report here https://tracker.playphoenix.online/issues/973b4ab9-4d1d-46c0-8fee-99d7e6963e6d
WoC is a 150unit pbaoe which is an incredibly short distance. Used WoC 3 (400dmg) multiple times on a standing still target, while stuck to them melee'ing at about 100 units away (think how small that is), and it only hits for about 150-200dmg. You need to be INSIDE a standing still target in order to get anything close to full damage.
And falloff dmg on decimation trap? How is it possible to get full damage when it's a trap that has a radius and you trip it when entering the outside of the radius. Doesn't make much sense. Every time i tested it in beta, the damage was never full value.
WoC is a 150unit pbaoe which is an incredibly short distance. Used WoC 3 (400dmg) multiple times on a standing still target, while stuck to them melee'ing at about 100 units away (think how small that is), and it only hits for about 150-200dmg. You need to be INSIDE a standing still target in order to get anything close to full damage.
And falloff dmg on decimation trap? How is it possible to get full damage when it's a trap that has a radius and you trip it when entering the outside of the radius. Doesn't make much sense. Every time i tested it in beta, the damage was never full value.