When there is a climb, there is also a slope.
We still waiting for a balance.
/lookfar
We still waiting for a balance.
/lookfar
Could at least state what exactly you don't like and probably even provide proper solutions to your problem?Babajaga wrote: ↑Fri 26 Mar 2021 10:44 AMWhen there is a climb, there is also a slope.
We still waiting for a balance.
/lookfar
Babajaga wrote: ↑Sun 28 Feb 2021 10:11 PMLet me clarify some stuffs there for rangers. since no one take me seriously ingame or even in phoenix discord.
Besides empty heads trolling me everyday that ranger is alrdy op and they dont need any changes, obviously none played one since daoc started.
Lets talk first about snipers specs. Since they get nerfed, they literally can not kill any melee class, i'v seen a bunch of snipe rangers gettin rekt by so many 10% left health chars (THEY ADDED IT OFC, theres no sniper that can hit 90% before someone can reach melee them, even for 11l one, like 50% is alrdy a miracle because of many rupts class or dd charge lol). I don't even count shields spec class that can block 1/2 arrows.
What class is left for a solo sniper ? admit casters. You can remove from the list any casters with pets, snipers can't handle it.
So only wizard or RM (i doubt with bt) is a matchup that a random sniper can win against. A good one can eat rangers anyway. (and i don't even add MOC in the equation)
People are mean to ask why so much rangers zerging, adding or 4+ rangers group up.
That is the sniper aspect.
Melee one, thats my spec. since snipe or hybrid is a pure struggle. I decided to melee a "good sneak hunter" (from my experience of lives and others shards), melee ranger always was a tough one.
Here, its just too soft. We are far that melee ranger is really suppose to be. Squishy, bad defense, bad damage.
Playing hybrid is disgusting because of, once again range nerf, its cool for dot setup into rapid fire, killing casters faster or rupting better a kiting scout. but still not totally worth, admit for hit and run, you can not kite and arrow properly only with selfpeeling. (rupts, shield, dd charge, disease, snare poisons, rear/side snares everywhere, everyday everynight, no thx)
So melee imo was the best way if i wanted to solo. I just have one question : is there another class on phoenix which starting to be efficient if and only if its 9rr+ and purge/ip/em up ?
i'm 7rr and sometimes even with purge/ip and no ra use from the opponent, i can lose so far. and the most frustrating thing is that 80% are just so random players, i mean they just doing damage, blocks, evades and thats it..
The thing is : our melee rangers matchups depending a lot of RNG, good wep procs, abla/heal, damage variance and crits on our favor.
Maaan the fact that melee ranger matchup fates are all about dices is not fun.
Please, i know daoc, my class, and how i should a minimum play against any class or situation, avoid your future comments like : "-if...so...- your not doing well, maybe if you, better that, i'll do that in your place" thank you.
Something has to be done with Rangers, you did nerf range, but you must make a compensation, balance it on melee at least coz we are fuckn nails.
Irkeno wrote: ↑Fri 26 Mar 2021 5:11 PMIf anything they need a nerf, at least to arrow damage.
They did it alrdy.
That coupled with the fact that 95%+ of people who play archers are complete trash tier who design their gameplay specifically around adding fights just makes it worse.
if they melee boost : they will be less adding and less archers group because they will at least starting doing some stuff alone.
Irkeno wrote: ↑Fri 26 Mar 2021 5:11 PMArchers are already pretty much a scourge on this server as it is. If anything they need a nerf, at least to arrow damage.
Melee, sure boost em up a bit, but the state of archers everywhere just being so strong at adding fights and ruining the fun for others is an issue draining a lot of fun out of the game atm.
That coupled with the fact that 95%+ of people who play archers are complete trash tier who design their gameplay specifically around adding fights just makes it worse.
Couple of notable exceptions, but unfortunately the prevalence of 8man scout/ranger grps kinda demonstrates how broken/op/annoying it is
Irkeno wrote: ↑Fri 26 Mar 2021 5:11 PMArchers are already pretty much a scourge on this server as it is. If anything they need a nerf, at least to arrow damage.
Melee, sure boost em up a bit, but the state of archers everywhere just being so strong at adding fights and ruining the fun for others is an issue draining a lot of fun out of the game atm.
That coupled with the fact that 95%+ of people who play archers are complete trash tier who design their gameplay specifically around adding fights just makes it worse.
Couple of notable exceptions, but unfortunately the prevalence of 8man scout/ranger grps kinda demonstrates how broken/op/annoying it is
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