Why Do I Lose HP When Weapon Swapping?

Started 20 Jun 2020
by ExcretusMaximus
in Ask the Team
My staff and shield have the exact same stats on them.
Sat 20 Jun 2020 12:33 AM by gruenesschaf
Swapping is no different from unequipping and later equipping an item. That means all stats of the item you replace are removed from you and then you gain the stats from the new item. The moment your con changes your max hp changes as well.
Sat 20 Jun 2020 1:36 AM by Kurbsen
rule number 1 of templating.. never put con or hits on your weapon, if you have to have it on it then you have to overcap the stat.
Sat 20 Jun 2020 2:31 AM by gotwqqd
You lose the max hits so you are at max when con goes down
When you add it your max raises but you must recover the points

Same thing when you drink a pot
Sat 20 Jun 2020 5:52 AM by Astaa
ExcretusMaximus wrote:
Sat 20 Jun 2020 1:00 AM
Wasn't like that on live...

Yes it was, it has always been like that.
Sun 21 Jun 2020 4:44 PM by sav
Still wondering why it cant just be "fixed" and make it easier for everyone. For Stealther Debuffs etc. you also finding solutions to delay Debuffs by some milliseconds to get the effect you want. If the TP and CON amount is the same on both items, why should you loose tp switching them.
Sun 21 Jun 2020 6:56 PM by Ibs
sav wrote: Still wondering why it cant just be "fixed" and make it easier for everyone. For Stealther Debuffs etc. you also finding solutions to delay Debuffs by some milliseconds to get the effect you want. If the TP and CON amount is the same on both items, why should you loose tp switching them.


Please forgive my ignorance but what is "tp"?

(Please don't say toilet paper)
Sun 21 Jun 2020 7:45 PM by Quik
sav wrote:
Sun 21 Jun 2020 4:44 PM
Still wondering why it cant just be "fixed" and make it easier for everyone. For Stealther Debuffs etc. you also finding solutions to delay Debuffs by some milliseconds to get the effect you want. If the TP and CON amount is the same on both items, why should you loose tp switching them.

Why should it be fixed when it isn't a bug?

You take off a piece of gear you lose the bonuses until it is replaced. Once you replace the gear you have to manually get your health or power back just as if you swapped to a piece of gear with different stats.

Swapping weapons is already too easy lets not go overboard on this issue since it works fine as is. Don't put health or power bonuses or stats on weapons or shields and this will never be an issue.
Sun 21 Jun 2020 7:51 PM by gotwqqd
Ibs wrote:
Sun 21 Jun 2020 6:56 PM
sav wrote: Still wondering why it cant just be "fixed" and make it easier for everyone. For Stealther Debuffs etc. you also finding solutions to delay Debuffs by some milliseconds to get the effect you want. If the TP and CON amount is the same on both items, why should you loose tp switching them.


Please forgive my ignorance but what is "tp"?

(Please don't say toilet paper)

It’s supposed to be hp
Hit points
Sun 21 Jun 2020 9:51 PM by daytonchambers
Quik wrote:
Sun 21 Jun 2020 7:45 PM
Don't put health or power bonuses or stats on weapons or shields and this will never be an issue.


Before I could afford weaponless templates on my archer characters I would add +skill and as much +strength as I could stuff into my melee weapons, since the strength was useless for archery. This freed up space on the armor and accessory pieces for vital stats skills and resists that I needed for both shooting and melee combat.

One exception to the rule that you posted
Mon 22 Jun 2020 12:02 PM by sav
Ibs wrote:
Sun 21 Jun 2020 6:56 PM
sav wrote: Still wondering why it cant just be "fixed" and make it easier for everyone. For Stealther Debuffs etc. you also finding solutions to delay Debuffs by some milliseconds to get the effect you want. If the TP and CON amount is the same on both items, why should you loose tp switching them.


Please forgive my ignorance but what is "tp"?

(Please don't say toilet paper)
Sorry, it was in german for "trefferpunkt" -> hitpoints so tp = hp


Quik wrote:
Sun 21 Jun 2020 7:45 PM
Don't put health or power bonuses or stats on weapons or shields and this will never be an issue.
Well, but those stats are on items. On ROG Items, but also on Items you can by for Feathers from the Merchants and this is why im asking. It basically means you can not use such items or those stats are useless, as you need to have them on other parts of your sc aswell, even if you could just put the same amount on all your weapons to not have any difference in the stats.
So the question is: If your 1 hand slot has +10 Con and your 2 hand slot has also +10 con, why should there be a HP drop when you switching from 1 hand to 2 hand?
There is - atleast from my pov - not a single negativ impact in such an improvement but the advantage that its easier for people to build their SC when using items they can buy for feather. The devs have implemented many (custom) quality of life features here - why not also doing something on this aspect.
Mon 22 Jun 2020 2:48 PM by tyrantanic
sav wrote:
Mon 22 Jun 2020 12:02 PM
Ibs wrote:
Sun 21 Jun 2020 6:56 PM
sav wrote: Still wondering why it cant just be "fixed" and make it easier for everyone. For Stealther Debuffs etc. you also finding solutions to delay Debuffs by some milliseconds to get the effect you want. If the TP and CON amount is the same on both items, why should you loose tp switching them.


Please forgive my ignorance but what is "tp"?

(Please don't say toilet paper)
Sorry, it was in german for "trefferpunkt" -> hitpoints so tp = hp


Quik wrote:
Sun 21 Jun 2020 7:45 PM
Don't put health or power bonuses or stats on weapons or shields and this will never be an issue.
Well, but those stats are on items. On ROG Items, but also on Items you can by for Feathers from the Merchants and this is why im asking. It basically means you can not use such items or those stats are useless, as you need to have them on other parts of your sc aswell, even if you could just put the same amount on all your weapons to not have any difference in the stats.
So the question is: If your 1 hand slot has +10 Con and your 2 hand slot has also +10 con, why should there be a HP drop when you switching from 1 hand to 2 hand?
There is - atleast from my pov - not a single negativ impact in such an improvement but the advantage that its easier for people to build their SC when using items they can buy for feather. The devs have implemented many (custom) qualify of life features here - why not also doing something on this aspect.

It probably is not worth the time investment on their part considering it is a minor inconvenience (if at all).
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