My staff and shield have the exact same stats on them.
sav wrote: Still wondering why it cant just be "fixed" and make it easier for everyone. For Stealther Debuffs etc. you also finding solutions to delay Debuffs by some milliseconds to get the effect you want. If the TP and CON amount is the same on both items, why should you loose tp switching them.
sav wrote: ↑Sun 21 Jun 2020 4:44 PMStill wondering why it cant just be "fixed" and make it easier for everyone. For Stealther Debuffs etc. you also finding solutions to delay Debuffs by some milliseconds to get the effect you want. If the TP and CON amount is the same on both items, why should you loose tp switching them.
Ibs wrote: ↑Sun 21 Jun 2020 6:56 PMsav wrote: Still wondering why it cant just be "fixed" and make it easier for everyone. For Stealther Debuffs etc. you also finding solutions to delay Debuffs by some milliseconds to get the effect you want. If the TP and CON amount is the same on both items, why should you loose tp switching them.
Please forgive my ignorance but what is "tp"?
(Please don't say toilet paper)
Quik wrote: ↑Sun 21 Jun 2020 7:45 PMDon't put health or power bonuses or stats on weapons or shields and this will never be an issue.
Sorry, it was in german for "trefferpunkt" -> hitpoints so tp = hpIbs wrote: ↑Sun 21 Jun 2020 6:56 PMsav wrote: Still wondering why it cant just be "fixed" and make it easier for everyone. For Stealther Debuffs etc. you also finding solutions to delay Debuffs by some milliseconds to get the effect you want. If the TP and CON amount is the same on both items, why should you loose tp switching them.
Please forgive my ignorance but what is "tp"?
(Please don't say toilet paper)
Well, but those stats are on items. On ROG Items, but also on Items you can by for Feathers from the Merchants and this is why im asking. It basically means you can not use such items or those stats are useless, as you need to have them on other parts of your sc aswell, even if you could just put the same amount on all your weapons to not have any difference in the stats.Quik wrote: ↑Sun 21 Jun 2020 7:45 PMDon't put health or power bonuses or stats on weapons or shields and this will never be an issue.
sav wrote: ↑Mon 22 Jun 2020 12:02 PMSorry, it was in german for "trefferpunkt" -> hitpoints so tp = hpIbs wrote: ↑Sun 21 Jun 2020 6:56 PMsav wrote: Still wondering why it cant just be "fixed" and make it easier for everyone. For Stealther Debuffs etc. you also finding solutions to delay Debuffs by some milliseconds to get the effect you want. If the TP and CON amount is the same on both items, why should you loose tp switching them.
Please forgive my ignorance but what is "tp"?
(Please don't say toilet paper)Well, but those stats are on items. On ROG Items, but also on Items you can by for Feathers from the Merchants and this is why im asking. It basically means you can not use such items or those stats are useless, as you need to have them on other parts of your sc aswell, even if you could just put the same amount on all your weapons to not have any difference in the stats.Quik wrote: ↑Sun 21 Jun 2020 7:45 PMDon't put health or power bonuses or stats on weapons or shields and this will never be an issue.
So the question is: If your 1 hand slot has +10 Con and your 2 hand slot has also +10 con, why should there be a HP drop when you switching from 1 hand to 2 hand?
There is - atleast from my pov - not a single negativ impact in such an improvement but the advantage that its easier for people to build their SC when using items they can buy for feather. The devs have implemented many (custom) qualify of life features here - why not also doing something on this aspect.
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