Why are Animancers receiving one Nerf after another?

Started 18 Feb 2019
by Diffro
in Ask the Team
I have been playing since the live launch and I have noticed that the Animancer class has had one restriction after another placed upon it, Where we can place our turrets, how many, their range, and how much power they cost. Which majorly effects how to use the main class ability. Whereas their class equivalents of Necromancers and Bone-Dancers seem to be overpowered themselves without any such limitations.

Has anybody else noticed this? I did not think they were unbalanced before but it is becoming irritating.
Mon 18 Feb 2019 11:26 PM by florin
Possibly because 300 of you put shrooms where they can’t be attacked. In walls. In trees. In Milegates. It breakes the game.
Tue 19 Feb 2019 12:26 PM by Vlalkor
A few ruin it for everyone. Animists are still strong, just have to be played different/better.
Tue 19 Feb 2019 3:09 PM by Anaethema
Meanwhile you see like 4 animist out in RvR versus 40 Bonedancers.

Working as intended.. nothing to see here.
Wed 20 Feb 2019 3:56 PM by Amp_Phetamine
Anaethema wrote:
Tue 19 Feb 2019 3:09 PM
Meanwhile you see like 4 animist out in RvR versus 40 Bonedancers.

Working as intended.. nothing to see here.

You'd need to include factual data here , I've personally observed no significant difference in the volume of animists compared to bonedancers active in the OF.
Wed 20 Feb 2019 6:06 PM by Expfighter
as far as i am concerned, animists should ONLY be allowed to summon a controlled pet in RvR! let them shroom up the realm with fnf turrets for pve, but ONLY 1 for rvr zones.

and yes i have played all classes in DAoC, played alb/hib and mid on beta here as well!
Wed 20 Feb 2019 7:37 PM by Bradekes
Expfighter wrote:
Wed 20 Feb 2019 6:06 PM
as far as i am concerned, animists should ONLY be allowed to summon a controlled pet in RvR! let them shroom up the realm with fnf turrets for pve, but ONLY 1 for rvr zones.

and yes i have played all classes in DAoC, played alb/hib and mid on beta here as well!

I don't agree at all.. Maybe if animist pets followed or chased you'd be on to something. Without generously buffing the main pet's abilities(range, mobility, CC) this would be a really bad idea.
Thu 21 Feb 2019 9:24 PM by dbeattie71
I was in DF waiting for albs and couldn’t put any pets down because of XPrs. Even though my FnFs wouldn’t damage any of the grey mobs. I ran around looking and couldn’t get a shroom down. To many in the area, arggg.
Thu 21 Feb 2019 9:46 PM by Patron
Why the hell animist got such a bad picture at the community? Nothing changed on Phoenix in Classmechanic!
Why qq about fnf turrets? Its a necessary and basic animistthing.

Animist is a great class and a good counterpart to BD and Necro and a very important class in keepwarfare.
Since nearly 20 years Animist is in DAoC and it is not understandable for me players dont want fnf shrooms in rvr or cry about shrooms or want any change.
Shut up and play, is my position.

I hope staff never change anything.

PS: ANimists are not allowed to shroom at milegates? DId i get that correct?
If yes, its a shame staff buckled because of players which are too dumb to handle a 20 year old known classmechanic!!!

Peace
Thu 21 Feb 2019 10:34 PM by Expfighter
Patron wrote:
Thu 21 Feb 2019 9:46 PM
Why the hell animist got such a bad picture at the community? Nothing changed on Phoenix in Classmechanic!
Why qq about fnf turrets? Its a necessary and basic animistthing.

Animist is a great class and a good counterpart to BD and Necro and a very important class in keepwarfare.
Since nearly 20 years Animist is in DAoC and it is not understandable for me players dont want fnf shrooms in rvr or cry about shrooms or want any change.
Shut up and play, is my position.

I hope staff never change anything.

PS: ANimists are not allowed to shroom at milegates? DId i get that correct?
If yes, its a shame staff buckled because of players which are too dumb to handle a 20 year old known classmechanic!!!

Peace

yes the are allowed to shroom at milegates, but the problem was with animists exploiting the targets and knowingly casting them into the milegates where they could not be hit or mezzed etc...

20 years? your time table is off by over 3 years, nov 2002 is when animitards were introduced and there is nothing in the game that even comes close to the utility of the shrooms.

and coming from a hib where you benefit directly from the shrooms per rps, your opinion is mute!
Thu 21 Feb 2019 11:38 PM by Patron
Expfighter wrote:
Thu 21 Feb 2019 10:34 PM
Patron wrote:
Thu 21 Feb 2019 9:46 PM
Why the hell animist got such a bad picture at the community? Nothing changed on Phoenix in Classmechanic!
Why qq about fnf turrets? Its a necessary and basic animistthing.

Animist is a great class and a good counterpart to BD and Necro and a very important class in keepwarfare.
Since nearly 20 years Animist is in DAoC and it is not understandable for me players dont want fnf shrooms in rvr or cry about shrooms or want any change.
Shut up and play, is my position.

I hope staff never change anything.

PS: ANimists are not allowed to shroom at milegates? DId i get that correct?
If yes, its a shame staff buckled because of players which are too dumb to handle a 20 year old known classmechanic!!!

Peace

yes the are allowed to shroom at milegates, but the problem was with animists exploiting the targets and knowingly casting them into the milegates where they could not be hit or mezzed etc...

20 years? your time table is off by over 3 years, nov 2002 is when animitards were introduced and there is nothing in the game that even comes close to the utility of the shrooms.

and coming from a hib where you benefit directly from the shrooms per rps, your opinion is mute!

Ok lets talk about Utility.
Minst in Alb have much much more utility. Do shrooms can speed, charm, stun, stealth, mezz?
And what about Healer? Or BD?

I think you talking rubbish when you say fnf shrooms have any compareable utility. Shrooms do dmg and gone after 2 minutes. Thats it.
U cant deny that. They are like pioneers. Your only problem is, Midgard do not have compareable smart class, because mid is melleerealm. And thats okay

I think you want to weak your enemys so you can feel stronger. But thats the wrong way dude.

And i want to talk about exploiting.
Exploit means to abuse a game mechanic.
What is the exploit shroom at milegates? Where is the abuse?

Yeah its hard to handle, but it was always this way right?
Thu 21 Feb 2019 11:53 PM by Dariussdars
Patron wrote:
Thu 21 Feb 2019 11:38 PM
Expfighter wrote:
Thu 21 Feb 2019 10:34 PM
Patron wrote:
Thu 21 Feb 2019 9:46 PM
Why the hell animist got such a bad picture at the community? Nothing changed on Phoenix in Classmechanic!
Why qq about fnf turrets? Its a necessary and basic animistthing.

Animist is a great class and a good counterpart to BD and Necro and a very important class in keepwarfare.
Since nearly 20 years Animist is in DAoC and it is not understandable for me players dont want fnf shrooms in rvr or cry about shrooms or want any change.
Shut up and play, is my position.

I hope staff never change anything.

PS: ANimists are not allowed to shroom at milegates? DId i get that correct?
If yes, its a shame staff buckled because of players which are too dumb to handle a 20 year old known classmechanic!!!

Peace

yes the are allowed to shroom at milegates, but the problem was with animists exploiting the targets and knowingly casting them into the milegates where they could not be hit or mezzed etc...

20 years? your time table is off by over 3 years, nov 2002 is when animitards were introduced and there is nothing in the game that even comes close to the utility of the shrooms.

and coming from a hib where you benefit directly from the shrooms per rps, your opinion is mute!

Ok lets talk about Utility.
Minst in Alb have much much more utility. Do shrooms can speed, charm, stun, stealth, mezz?
And what about Healer? Or BD?

I think you talking rubbish when you say fnf shrooms have any compareable utility. Shrooms do dmg and gone after 2 minutes. Thats it.
U cant deny that. They are like pioneers. Your only problem is, Midgard do not have compareable smart class, because mid is melleerealm. And thats okay

I think you want to weak your enemys so you can feel stronger. But thats the wrong way dude.

And i want to talk about exploiting.
Exploit means to abuse a game mechanic.
What is the exploit shroom at milegates? Where is the abuse?

Yeah its hard to handle, but it was always this way right?

Wow.
Fri 22 Feb 2019 7:41 AM by Diffro
Animists have been around for years and people have dealt with them fine in the past, you just have to work together. These things are affecting the core class mechanic, Necros and BD's have their own OP mechanics.

And No Animists cannot shroom on the walls or in the room of the milegate anymore. It was a legitimate and long accepted tactic. Now they can only do it a certain distance away either side now. Albs and mids could still mezz, aoe etc and got past them.

Also now once two or more animists are anywhere, nobody can put a turret down except the main control pet which does next to nothing. And in Zergs they are often too slow to assist with nukes.
Fri 22 Feb 2019 8:16 AM by Sepplord
Diffro wrote:
Fri 22 Feb 2019 7:41 AM
And in Zergs they are often too slow to assist with nukes.

They have the fasted cast-nuke in the game, with lifetap at 2,5sec delve-castspeed, same as sorc...
Not saying that zergleeching is or should be classbalance defining, but some of your claims are straight wrong, and that makes me question the validity of other points that i cannot gauge myself as easily
Fri 22 Feb 2019 8:20 AM by relvinian
Animist don't need to be nerfed into oblivion but the shrooms need to not shoot through walls. Right now they fire through keep doors. Nobody else does that.
Fri 22 Feb 2019 8:24 AM by Lollie
To be honest all they need imo is for a los check. Nothing worse than running through a gate, seeing a shrooms, getting out of sight and still getting nuked down
Fri 22 Feb 2019 11:01 AM by Lance
Patron wrote:
Thu 21 Feb 2019 9:46 PM
Animist is a great class and a good counterpart to BD and Necro and a very important class in keepwarfare.


lol
Fri 22 Feb 2019 11:08 AM by jhaerik
None of this would be an issue if we could just have NF.

OF just has waaaaaay too many choke points to ever been anything but a zerg fest. Tasks only make this worse.
Fri 22 Feb 2019 2:14 PM by Patron
Lollie wrote:
Fri 22 Feb 2019 8:24 AM
To be honest all they need imo is for a los check. Nothing worse than running through a gate, seeing a shrooms, getting out of sight and still getting nuked down

I second this, every mob and pet should do double los check. Except maybe specific mighty mobs.
Peace
Fri 22 Feb 2019 5:58 PM by Jerrian
Indeed it ´s a buggy LOS problem and.... the concept of the old frontiers, you can easily close the gates with shrooms and attack, defend keeps with that strong shrooms. In the past Hibernia was one of the underpopulated realmy on other servers, it ´s different on phoenix, Hib is very strong in numbers. Were shrooms gave some kind of balance they really hurt on phoenix.

Not happy with random nerfs, maybe we should talk again if new frontiers wouldn ´t be better, no bottleneck gates, better keep design, agramon for the upset 8vs8 community, just saying.
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