Expfighter wrote: ↑Thu 21 Feb 2019 10:34 PM
Patron wrote: ↑Thu 21 Feb 2019 9:46 PM
Why the hell animist got such a bad picture at the community? Nothing changed on Phoenix in Classmechanic!
Why qq about fnf turrets? Its a necessary and basic animistthing.
Animist is a great class and a good counterpart to BD and Necro and a very important class in keepwarfare.
Since nearly 20 years Animist is in DAoC and it is not understandable for me players dont want fnf shrooms in rvr or cry about shrooms or want any change.
Shut up and play, is my position.
I hope staff never change anything.
PS: ANimists are not allowed to shroom at milegates? DId i get that correct?
If yes, its a shame staff buckled because of players which are too dumb to handle a 20 year old known classmechanic!!!
Peace
yes the are allowed to shroom at milegates, but the problem was with animists exploiting the targets and knowingly casting them into the milegates where they could not be hit or mezzed etc...
20 years? your time table is off by over 3 years, nov 2002 is when animitards were introduced and there is nothing in the game that even comes close to the utility of the shrooms.
and coming from a hib where you benefit directly from the shrooms per rps, your opinion is mute!
Ok lets talk about Utility.
Minst in Alb have much much more utility. Do shrooms can speed, charm, stun, stealth, mezz?
And what about Healer? Or BD?
I think you talking rubbish when you say fnf shrooms have any compareable utility. Shrooms do dmg and gone after 2 minutes. Thats it.
U cant deny that. They are like pioneers. Your only problem is, Midgard do not have compareable smart class, because mid is melleerealm. And thats okay
I think you want to weak your enemys so you can feel stronger. But thats the wrong way dude.
And i want to talk about exploiting.
Exploit means to abuse a game mechanic.
What is the exploit shroom at milegates? Where is the abuse?
Yeah its hard to handle, but it was always this way right?