From patch notes:
https://forum.playphoenix.online/viewtopic.php?f=40&t=2334&p=13105&hilit=npc#p13105
From several conversations with devs/worldbuilders it appears that the intent is
1. Mobs should have the same abilities and ability behavior on original 1.65
2. Abilities should have the same relative balance as they did on Original (so Sorc Charm vs. Pet Summon should be relatively balanced) unless stated otherwise explicitly as a design feature
I can understand if buffed mobs were too much stronger than unbuffed ones. However, from my testing charm has been nerfed so badly that this balance doesn't hold up. Level 51 Ellyl sages, for example, nuke for 60-120 vs 26% resists over a very slow cast when Enchanter and BD caster pets hit much faster, snare, don't require the hassle of charm, etc. On Original/Live, sages spam bolted for 180-250+ on chain, while BD pets casted much slower and hit for much less, so the advantage of Sage went from 3-4x the DPS of one green/grey BD pet to 50% the DPS of a green/grey BD pet. And most charmed other mobs, even up to level 57, are doing 112-130 damage per hit every 3.5s or so vs chain with the additional Minstrel pet nerf - this is less DPS than level 32 Hunter pets as of now.
So far the changes to mobs have been a pretty big nerf to Sorcs and Minstrels, while Mentalists usually have a good selection of pets to pick from in their starting areas (dullahan, Templar, far darrig).
Is the pet review coming up and will this be addressed?
https://forum.playphoenix.online/viewtopic.php?f=40&t=2334&p=13105&hilit=npc#p13105
From several conversations with devs/worldbuilders it appears that the intent is
1. Mobs should have the same abilities and ability behavior on original 1.65
2. Abilities should have the same relative balance as they did on Original (so Sorc Charm vs. Pet Summon should be relatively balanced) unless stated otherwise explicitly as a design feature
I can understand if buffed mobs were too much stronger than unbuffed ones. However, from my testing charm has been nerfed so badly that this balance doesn't hold up. Level 51 Ellyl sages, for example, nuke for 60-120 vs 26% resists over a very slow cast when Enchanter and BD caster pets hit much faster, snare, don't require the hassle of charm, etc. On Original/Live, sages spam bolted for 180-250+ on chain, while BD pets casted much slower and hit for much less, so the advantage of Sage went from 3-4x the DPS of one green/grey BD pet to 50% the DPS of a green/grey BD pet. And most charmed other mobs, even up to level 57, are doing 112-130 damage per hit every 3.5s or so vs chain with the additional Minstrel pet nerf - this is less DPS than level 32 Hunter pets as of now.
So far the changes to mobs have been a pretty big nerf to Sorcs and Minstrels, while Mentalists usually have a good selection of pets to pick from in their starting areas (dullahan, Templar, far darrig).
Is the pet review coming up and will this be addressed?