Hello together,
I would like to understand how exactly Weaponskill works on this Server.
Is the Weaponskill used to calculated the base damage of main/off-hand
-> more WS = more damage
Is it relevant for the defense penetration
-> more WS = higher defense penetration
Is it relevant for the "to-hit-chance"
-> more WS = higher to hit chance / less miss chance
What is the effect of let´s say 100 WS in the endgame?
Is there a hidden WS for Specs like DW and Pole? How does it differ from the displayed WS?
Best
Gwendo
I would like to understand how exactly Weaponskill works on this Server.
Is the Weaponskill used to calculated the base damage of main/off-hand
-> more WS = more damage
Is it relevant for the defense penetration
-> more WS = higher defense penetration
Is it relevant for the "to-hit-chance"
-> more WS = higher to hit chance / less miss chance
What is the effect of let´s say 100 WS in the endgame?
Is there a hidden WS for Specs like DW and Pole? How does it differ from the displayed WS?
Best
Gwendo