Thoughts on Sin disease duration

Started 4 Jun 2019
by Dominus
in Ask the Team
Seemingly, I get sins jumping me on my zerker, dot and disease and then vanish.. I'm now stuck with disease for 2 min unless I wish to burn purge. Any thoughts on why disease duration is about a 1.5 minutes longer than the longest fight I've ever had?
Tue 4 Jun 2019 6:23 PM by Turano
first people complain that assas don't adapt and use tactics instead of brute force.
Now they use tactics and people complain again
Tue 4 Jun 2019 6:39 PM by stinsfire
Turano wrote:
Tue 4 Jun 2019 6:23 PM
first people complain that assas don't adapt and use tactics instead of brute force.
Now they use tactics and people complain again

Miscalculating your chance vs someone and then dodging the fight with vanish is considered tactics now?
Tue 4 Jun 2019 6:44 PM by Mavella
I'll take IP so I can guarantee a fight win every 15 minutes rather than Vanish and get a maybe not lose every 15 minutes.

When can we expect the change?
Tue 4 Jun 2019 7:26 PM by Kappu
I think you just need to argue that Disease duration should be shortened to 30 seconds.

Vanish has nothing to do with disease duration.

IP has nothing to do with disease duration.

The problem is disease duration......
Tue 4 Jun 2019 9:51 PM by Dominus
yeah, 30 seconds seems to be MORE than enough duration for disease... 2 min? nope nope nope.
Tue 4 Jun 2019 11:26 PM by Bumbles
Here comes all the assassins to change the subject! I swear 99% of the community that play an assassin has an extra chromosome. The duration on disease is foolish....
Wed 5 Jun 2019 2:57 AM by Turano
Disease has a slow effect and is there for a type of CC to prevent assas from getting kited around as well as enabling them to kite themselfes.
Sure, you definitely don't need it every fight but it being shortened to 30 seconds would make it almost useless for that tactic and be a huge nerf.

It sure is annoying if you win a fight and then have to wait 2 minutes before you can start regenerating healthy but the game is full of such annoying abilities, disease is just 1 of them
Wed 5 Jun 2019 3:24 AM by Animosity
Bumbles wrote:
Tue 4 Jun 2019 11:26 PM
Here comes all the assassins to change the subject! I swear 99% of the community that play an assassin has an extra chromosome. The duration on disease is foolish....

<— plays an assassin. Agrees with op. Calms downs my dude.
Wed 5 Jun 2019 5:44 AM by Sepplord
Animosity wrote:
Wed 5 Jun 2019 3:24 AM
Bumbles wrote:
Tue 4 Jun 2019 11:26 PM
Here comes all the assassins to change the subject! I swear 99% of the community that play an assassin has an extra chromosome. The duration on disease is foolish....

<— plays an assassin. Agrees with op. Calms downs my dude.

don't fully agree, but also wouldn't mind a change in the desease duration, 30seconds would be bit too low, but cutting it down to a minute or 45seconds would not impact MY playstyle on my assassin
every small nerf that makes people whine less about assassins is welcome, just to see if the whining would ever stop or if it just switches to the next thing an assassin does


stinsfire wrote:
Turano wrote:
Tue 4 Jun 2019 6:23 PM
first people complain that assas don't adapt and use tactics instead of brute force.
Now they use tactics and people complain again

Miscalculating your chance vs someone and then dodging the fight with vanish is considered tactics now?

Killing what you can, and crippling what you can't DOES seem like a decent strategy an assassin could apply to make the biggest impact overall. Making enemies waste cooldowns and reengaging them later also is a good idea. I guess that's what turano meant.
Wed 5 Jun 2019 7:08 AM by Isavyr
Animosity wrote:
Wed 5 Jun 2019 3:24 AM
Bumbles wrote:
Tue 4 Jun 2019 11:26 PM
Here comes all the assassins to change the subject! I swear 99% of the community that play an assassin has an extra chromosome. The duration on disease is foolish....

<— plays an assassin. Agrees with op. Calms downs my dude.

Also play assassin, and think it's ridiculous. It affects everyone, regardless of what you play. It should be tuned to the duration necessary, and I imagine that's somewhere around 45s. An assassination does not take longer than that. Certainly does not need to be 2m. Dear God, re-disease if you're having fights go on for 2 minutes.
Wed 5 Jun 2019 7:29 AM by gotwqqd
Shortsighted to think the only reason disease on someone is for a 1v1 solo encounter
Wed 5 Jun 2019 7:58 AM by stinsfire
Sepplord wrote:
Wed 5 Jun 2019 5:44 AM
Animosity wrote:
Wed 5 Jun 2019 3:24 AM
Bumbles wrote:
Tue 4 Jun 2019 11:26 PM
Here comes all the assassins to change the subject! I swear 99% of the community that play an assassin has an extra chromosome. The duration on disease is foolish....

<— plays an assassin. Agrees with op. Calms downs my dude.

don't fully agree, but also wouldn't mind a change in the desease duration, 30seconds would be bit too low, but cutting it down to a minute or 45seconds would not impact MY playstyle on my assassin
every small nerf that makes people whine less about assassins is welcome, just to see if the whining would ever stop or if it just switches to the next thing an assassin does


stinsfire wrote:
Turano wrote:
Tue 4 Jun 2019 6:23 PM
first people complain that assas don't adapt and use tactics instead of brute force.
Now they use tactics and people complain again

Miscalculating your chance vs someone and then dodging the fight with vanish is considered tactics now?

Killing what you can, and crippling what you can't DOES seem like a decent strategy an assassin could apply to make the biggest impact overall. Making enemies waste cooldowns and reengaging them later also is a good idea. I guess that's what turano meant.

Never thought about it this way
Wed 5 Jun 2019 12:17 PM by Dominus
because that's "not" how 99.9% of the Sins think.. I get jumped and they suddenly determine "wow" this guy hits hard.. poof!
Thu 6 Jun 2019 11:02 PM by Corpse
If a shaman disease or another spec uses disease lasts 2-3min than why should a stealthers who is comp spec'd up to 50's lasts the same as well? Its the only poison that lasts and is just annoying, doesn't give us a edge of guaranteed win at all. Hell I barley even use it cuz its not a huge game changer.
Thu 6 Jun 2019 11:05 PM by Corpse
Cant expect a change to a class cuz you find it annoying...

They are not getting any type of over-compensating edge over another class by having a 2-3min disease.

It's like me complaining about champs and VW's having a instant root/slow and they should be having to cast it at me while I'm running away, instead of it being an instant.
Fri 7 Jun 2019 1:57 AM by Joc
Quite often I will bait out actives and vanish with my disease. Often times people will run back to the keep after blowing purge, moc, or ST, TWF, and IP only to come back without them. I would hope more than just myself is using this tactic. Disease is a powerful tool, but I agree that a 45s or 1m time duration would be better. 30s could be a bit short.

Just my 2c worth.
Fri 7 Jun 2019 6:20 AM by Lillebror
Disease is a poison that draw even fights, as DoT get to do the last punsh
Fri 7 Jun 2019 1:28 PM by Kappu
Corpse wrote:
Thu 6 Jun 2019 11:02 PM
If a shaman disease or another spec uses disease lasts 2-3min than why should a stealthers who is comp spec'd up to 50's lasts the same as well? Its the only poison that lasts and is just annoying, doesn't give us a edge of guaranteed win at all. Hell I barley even use it cuz its not a huge game changer.

It's not annoying and groups can cure disease that's the reasoning that the duration isn't an issue on a casted spell. Assassins poisons aren't supposed to last over 90 seconds and I believe that they even changed it on live because it was a QoL issue.
Fri 7 Jun 2019 1:30 PM by Kappu
Joc wrote:
Fri 7 Jun 2019 1:57 AM
Quite often I will bait out actives and vanish with my disease. Often times people will run back to the keep after blowing purge, moc, or ST, TWF, and IP only to come back without them. I would hope more than just myself is using this tactic. Disease is a powerful tool, but I agree that a 45s or 1m time duration would be better. 30s could be a bit short.

Just my 2c worth.

This is kind of my point it doesn't change this tactic having a 90-second duration, they'll still do all this when you hit them.
Fri 7 Jun 2019 1:34 PM by Kappu
Corpse wrote:
Thu 6 Jun 2019 11:05 PM
Cant expect a change to a class cuz you find it annoying...

They are not getting any type of over-compensating edge over another class by having a 2-3min disease.

It's like me complaining about champs and VW's having a instant root/slow and they should be having to cast it at me while I'm running away, instead of it being an instant.

The difference here is that Champs and VW's that use those abilities have timers...... So you'd be okay if all poisons had a timer that wouldn't allow you to reapply until it reset? I think not. You can't compare two classes like that when the issues are comparing durations of current poisons and why disease somehow last 3 times as long as all other poisons.

I'm not expecting a change because it's annoying. I'm suggesting a change to the QoL of a player base based on the fact that the duration is 3 times longer than it needs to be.
Fri 7 Jun 2019 5:44 PM by Corpse
If your complaining about having disease after a fight with a sin, its more than likely you killed him and your left at X% diseased unable to regen health for the next min making you vulnerable. That is not something to warrant a change. You just killed someone and gained RP's you suffer for 1-2min tops in not being able to regen, that's it. It is no different from VS'ing a shaman or other disease casting class. More then likely when you end up killing them, your gonna be left with some level of disease, "ALL" of which last 1-2 minute in time.

Can't handle waiting 1-2min? Strengthen your realms economy, buy health pots. Its what they're there for!
Fri 7 Jun 2019 6:26 PM by Kappu
Corpse wrote:
Fri 7 Jun 2019 5:44 PM
If your complaining about having disease after a fight with a sin, its more than likely you killed him and your left at X% diseased unable to regen health for the next min making you vulnerable. That is not something to warrant a change. You just killed someone and gained RP's you suffer for 1-2min tops in not being able to regen, that's it. It is no different from VS'ing a shaman or other disease casting class. More then likely when you end up killing them, your gonna be left with some level of disease, "ALL" of which last 1-2 minute in time.

Can't handle waiting 1-2min? Strengthen your realms economy, buy health pots. Its what they're there for!

LoL, Obviously you have no clue how disease works if your recommendation is to buy health pots.........

You have zero input or argument that even holds water as to why it shouldn't be changed.
Fri 7 Jun 2019 6:40 PM by Corpse
yes.. after your disease is over u can pot, so ur not sitting for the few seconds... since 2min is an eternity for you guys
Sat 8 Jun 2019 8:18 PM by Joc
Kappu wrote:
Fri 7 Jun 2019 1:30 PM
Joc wrote:
Fri 7 Jun 2019 1:57 AM
Quite often I will bait out actives and vanish with my disease. Often times people will run back to the keep after blowing purge, moc, or ST, TWF, and IP only to come back without them. I would hope more than just myself is using this tactic. Disease is a powerful tool, but I agree that a 45s or 1m time duration would be better. 30s could be a bit short.

Just my 2c worth.

This is kind of my point it doesn't change this tactic having a 90-second duration, they'll still do all this when you hit them.
I would be cool with 45s or 1m duration. I am nearing r6 on the SB and I'm r5 on the NS and ive had only 2 fights so far in total that have lasted more than 45 seconds.
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