Hey team,
I wanted to see if this information from the Grab Bag of 2017 on Live (see below) is still relevant to phoenix, or if anything is different. Thanks for your help!
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Friday Grab Bag - 03/24/2017
Posted by Community | 2017 Mar 24 14:53 -0400 GMT
"There has always been rumors and some old data about soft and hard caps. I've always heard that there's 0 benefit for having more than 250 quickness, and very minimal returns on damage after 400 strength. What are some of the soft/hard caps on stats?
Soft and hard caps differ depending on what aspect of the stats’ benefit you are considering. For instance, swing speed is not increased beyond 250 quickness but evade uses both dexterity and quickness stats in its formula so higher than 250 quickness can still help evade rates.
Additionally, for weapons that use dexterity as their base, going over 400 dexterity has the same diminishing returns to melee damage as going over 400 strength does for strength-based weapons. However, going over 400 dexterity could still improve your cast speed (on some casts) or evade rate. Going over 400 strength or dexterity can also improve your weapon skill and therefore defense penetration if you aren’t already at those caps either (which differ for each class and weapon).
Acuity also has diminishing returns for spell damage over 400 but that would be extremely hard or impossible to reach currently.
Constitution is the only stat that doesn’t have a soft cap.
In your last Grab Bag we could read about the hidden weapon skill of the shield spec line. Now I would like to know if Left Axe, Dual Wield and Celtic Dual also have a hidden weapon skill, or if they just use the weapon skill of your mainhand weapon spec (like axe, sword, hammer, pierce, slash...).
So will a Left Axe, Dual Wield and Celtic Dual user be fine with 51 points in his main weapon spec (including +skills), or will a higher main weapon spec also have influence on his LA, DW and CD damage output?
There is a hidden weaponskill for Left Axe, Dual Wield, and Celtic Dual specs. However, the main weapon spec (Sword, Slash, Blades, etc.) does contribute to *most* of the damage dealt by dual-wielders.
There should be no difference in damage when using a Left Axe, Dual Wield, or Celtic Dual style whether the main weapon spec is 50+11 or 40+11. In other words, once you reach the 51 composite on Sword, Slash, Blades etc. and are using a dual-wielding style your damage won’t be increased by adding more Sword, Slash, or Blades spec.
However, your Left Axe, Dual Wield, and Celtic Dual specs do have their damage (and in the case of Celtic Dual and Dual Wield their offhand swing chance) increased with a higher specialization in them. A Mercenary with 25+11 Dual Wield and 51 composite Slash will hit for less than a Mercenary with 50+11 Dual Wield and 51 composite Slash when using a Dual Wield style; they will also swing with their offhand less often."
I wanted to see if this information from the Grab Bag of 2017 on Live (see below) is still relevant to phoenix, or if anything is different. Thanks for your help!
----------------------------------------------------
Friday Grab Bag - 03/24/2017
Posted by Community | 2017 Mar 24 14:53 -0400 GMT
"There has always been rumors and some old data about soft and hard caps. I've always heard that there's 0 benefit for having more than 250 quickness, and very minimal returns on damage after 400 strength. What are some of the soft/hard caps on stats?
Soft and hard caps differ depending on what aspect of the stats’ benefit you are considering. For instance, swing speed is not increased beyond 250 quickness but evade uses both dexterity and quickness stats in its formula so higher than 250 quickness can still help evade rates.
Additionally, for weapons that use dexterity as their base, going over 400 dexterity has the same diminishing returns to melee damage as going over 400 strength does for strength-based weapons. However, going over 400 dexterity could still improve your cast speed (on some casts) or evade rate. Going over 400 strength or dexterity can also improve your weapon skill and therefore defense penetration if you aren’t already at those caps either (which differ for each class and weapon).
Acuity also has diminishing returns for spell damage over 400 but that would be extremely hard or impossible to reach currently.
Constitution is the only stat that doesn’t have a soft cap.
In your last Grab Bag we could read about the hidden weapon skill of the shield spec line. Now I would like to know if Left Axe, Dual Wield and Celtic Dual also have a hidden weapon skill, or if they just use the weapon skill of your mainhand weapon spec (like axe, sword, hammer, pierce, slash...).
So will a Left Axe, Dual Wield and Celtic Dual user be fine with 51 points in his main weapon spec (including +skills), or will a higher main weapon spec also have influence on his LA, DW and CD damage output?
There is a hidden weaponskill for Left Axe, Dual Wield, and Celtic Dual specs. However, the main weapon spec (Sword, Slash, Blades, etc.) does contribute to *most* of the damage dealt by dual-wielders.
There should be no difference in damage when using a Left Axe, Dual Wield, or Celtic Dual style whether the main weapon spec is 50+11 or 40+11. In other words, once you reach the 51 composite on Sword, Slash, Blades etc. and are using a dual-wielding style your damage won’t be increased by adding more Sword, Slash, or Blades spec.
However, your Left Axe, Dual Wield, and Celtic Dual specs do have their damage (and in the case of Celtic Dual and Dual Wield their offhand swing chance) increased with a higher specialization in them. A Mercenary with 25+11 Dual Wield and 51 composite Slash will hit for less than a Mercenary with 50+11 Dual Wield and 51 composite Slash when using a Dual Wield style; they will also swing with their offhand less often."