mze wrote: ↑Fri 2 Aug 2019 8:26 AM
Spiritmaster Pets do intercept 9/10 Hits, thats a fact.
Several people mentioned that in the tracker and there is an open case since more than a year:
https://tracker.playphoenix.online/issues/75e99c26-69b3-46c2-a9a2-e233a9820daa
Why is this still a thing? Just put a timer on intercept, like on live. The pet can only intercept a hit once every 30 seconds.
Instead of focusing on getting mechanisms that automatically detect crossrealmers or buffbot accounts, you should be going for game balance (which is the real issue why playercount is dropping).
Please do something, and don't leave bugs like this open for so long.
TLDR:
****Out of all 39 classes,
SM is the only one not represented in the top 250 RPsSM doesn't need a nerf, it actually needs a buff according to the numbers I crunched. I don't really think it needs a buff. It is a solid class. Very strong in duels. Just allow the pet to sprint in combat please. Intercept is the bread and butter of the class and the reason I rolled SM. If you nerf intercept, you really need to look into heavily buffing other aspects of the class. I would suggest just leaving it as is (other than sprinting in combat =) ).
Okay now regarding OP:
Can we make some assumptions and agree on some points before we debate this issue.
- First is that the pet intercept is only good solo or duo. The larger the group the less useful intercept is. FGs are not relying on SM pet to intercept.
- Second the intercept is completely useless against casters.
- Thirdly can we agree that the better a class is at something the more likely we will see them in that position? For example assassins/Skalds/Minstrels are better solo than light tanks and therefore there are more of them solo.
- Dueling is not the same as solo and this game is not balanced around either dueling or solo. Pet intercept is very strong in a dueling situation, but doesn't help at all against getting running over by FG. Unlike stealth which is not great in duels but an amazing solo ability.
- DS - almost impossible to get a group for DS as an SM. I only have been in one and that was a guild group.
- Lastly can we agree that SMs aren't heavily utilized in RvR on this server? RvR groups would much more prefer RMs and BDs over SMs.
So if we can agree on these points and that intercepts main use is in solo lets take a look at the solo numbers:
In the top 250 solos: there is
only 1 SM out of 250. Lets also point out that this SM is #579 in RPs and #411 in deaths. So that's a bad RP to death ratio.
The following is a list of how many solo kills each class is represented on the top 250 solo kills:
Class CountOfClass
Nightshade 56
Shadowblade 52
Infiltrator 48
Skald 20
Minstrel 20
Scout 9
Hunter 9
Ranger 9
Champion 6
Bonedancer 5
Thane 3
Mercenary 2
Blademaster 2
Necromancer 2
Reaver 2
Warrior 1
Friar 1
Sorcerer 1
Spiritmaster 1Paladin 1
Okay, fine like I said the game is not balanced around solo. So lets take a look at the top 250 Realm Points on this server
Out of all 39 classes,
SM is the only one not represented in the top 250 RPsClass CountOfClass
Healer 19
Bard 14
Minstrel 13
Sorcerer 13
Shadowblade 12
Skald 12
Infiltrator 11
Druid 11
Shaman 11
Bonedancer 10
Cleric 10
Reaver 8
Ranger 8
Nightshade 7
Berserker 7
Blademaster 6
Runemaster 6
Necromancer 6
Cabalist 5
Enchanter 5
Hero 5
Savage 5
Warrior 5
Mentalist 5
Valewalker 4
Mercenary 4
Eldritch 4
Champion 3
Animist 3
Wizard 3
Hunter 3
Friar 2
Thane 2
Warden 2
Armsman 2
Scout 2
Paladin 1
Theurgist 1
On top of all this, the pet doesn't sprint in combat. So I am usually roaming around without sprinting. If I get hit and I am spiriting the pet will fall behind. Even worse is that the path-finding is some times bugged and I am constantly looping to keep pet within intercept range.
During the 1v1 event, I was unable to kill Wicenz (9L7 minstrel at the time). Not a single round out of our I think 3 matches. Yes, he had to use hit and run tactics, but regardless I was unable to kill him. We had a short chat and we both agreed that if he plays perfectly, that it is near impossible for me to kill him. So Minstrel > SM 1v1 and Minstrel is a requirement for RvR. Nerf minstrels? No.
Same situation with Shelena (9L6 BD at the time of the event). I came close a few times, but I had to kite for days and still could not kill.
In conclusion: If you nerf intercept, what is left for the SM? What role does it play? I guess I can farm hulks all day long.