Centenario wrote: ↑Fri 3 Jul 2020 8:06 AM
I can identify a few issues with scout:
- 50% block rate reduction from dual wield (sb/ns/ranger)
- Unfair spec AF buff of Ranger/Hunter (while he has the same armor, so 5 armor level difference (51 for scout and 56 for hunter/ranger))
- Unfair DA buff of Ranger
- Unfair D/Q buff of Ranger/Hunter (50 vs 93 so 43 dex bonus equivalent to around 30 RA points)
- Unfair Str buff of Ranger (for increased weaponskill)
- No special to-hit bonus except when going 29 or 50 slash (str based...)
- Poor thrust line (Puncture+Lunge, usually time only for puncture)
- Hunter granted custom Evade 3
- No special defense bonus except when using detaunt styles as filler with 0 growth rate
- Nothing special gained from Longbow (no heavy weapon bonus, increased range is almost useless, no exclusivity on 5.5 bow)
- Between 50 and 60 starting quickness (mid has 50-75 and hib 60-80)
- Not enough bonus damage granted from going high bow due to not having 5 lines to spec (like ranger)
- No more dodger RA to go high defenses
So I can agree that the shield root style is an issue, for this kiting mechanic, but it brings it a little bit more inside the competition.
I don't know how to improve the scout, its seems impossible with just tweaks, the class would have to change somewhere, and this shield style is a core change so I support it.
**25% is the reduction and 1 in 4 is still better than an AF buff, you think blocking 1 hit in 4 while the ranger/hunter takes all those hits is better vs a sin?
**read above...Seriously (2 defenses vs the other archers having 1)
**DA is crap yes
**Yep, but then again pot buffs are close and hunter does not get the highest since its at 50 which is a lot of spec points for little gain
**So you want a special to hit bonus (which only affects the last check of hit/miss, hit-miss isn't the problem, you blocking 50%+ is an issue, my hit/miss is meh)
**Thrust has good styles, beartooth, 2-part 40 something snare, I spec 29 weapons and hit like blah, cry cry cry....I spec 50 weapons and hit like blah
**True...Hunters didn't get evade3 until sometime in Toa/cata, I think Mythic's response was OOPS, didn't realize that of course hunters where at the bottom for a while due to archery patch making slow weapons better with RF. Pot buffed a scout hits much harder than a hunter with all being equal and the hunter's OP dex/quick buff on the hunter, weapon speed makes all the difference of which you have 5.5.....Also, there are larger issues with certain classes (minstrels for example) as harps didn't exist in this patch point either, don't see you calling that stuff out which affects gameplay more than 5% evade on the hunter
**Defense bonus does nothing for you other than the HIT/MISS check, again a 1hander is going against you with evade3 and high shield and you worry about a +hit
**Nothing special gained from CB, it sucks in fact, does way less dmg (due to weapon speed), and has the lowest range
**Those races with high quick have something wrong with them as well, like low str & low con. You can get a base 60/60/60 which is something the mids cannot
**What 5 lines? (bow,shield,weapon,stealth.....what am I missing here? You want parry added to your class or you want to dual spec slash/thrust? How about add crush since your realm is so special already?
**That is gone for everyone, and those that benefitted the most relied on evade for the only defense and received no compensation, REMEMBER YOU HAVE TWO Defenses while the rest have 1 and you can still get MOB, while the rest are stuck doing aug dex/quick to increase evade, which is cut 50% by DW (shields are not).