Savage multihit questions.

Started 16 Oct 2018
by Haruspex
in Ask the Team
Hi there. I refer to this patch note:
- Savage multi hit calculation has changed, dps should not be affected
-- Old way: check for quad, on failure check for triple, on failure check for dual hit, each with a chance based on weapon spec
-- New way: check for dual hit, on success check for triple, on success check for quad. Dual hit chance is based on weapon spec (chance has been increased), triple and quad hit chances are static but now scale with the dual hit chance

Can you confirm that with your new formula you can still multihit with non Hand 2 Hand weapons. It is an important feature for the class that you could Multihit with twohanded weapons. For example, you could spec into Savagery for your buffs, then spec into Axe to a certain style, then put the rest into H2H. If you specced high enough in H2H you unlocked the ability to do double, tripple and quad hits.

Can you still multihit with non H2H weapons?
Tue 16 Oct 2018 8:08 AM by gruenesschaf
Afaik being able to multihit with 2h weapons was just a rumor that was fueled by some patch notes saying svg now does less dmg with 2h (which was just a damage table reduction for non h2h weapons).

Anyways, even if there was a version that allowed 2h multi hits that wasn't the case anymore with 1.65 at the very latest.
Tue 16 Oct 2018 11:47 PM by Haruspex
I can absolutely promise you that multihitting with a Twohanded weapon was a feature and was never changed throughout the entirety of the game. It still works this way now on Live.

I played it. I lived it.

If it doesn't work here, you need to fix it so that it does. It's part of the class.
Wed 17 Oct 2018 1:07 PM by Ardri
Post proof then. And test it to give them the percent that should be used. Should be easy for you since you lived it and it apparently still works like this on live.
Wed 17 Oct 2018 1:20 PM by Kaziera
Haruspex wrote:
Tue 16 Oct 2018 11:47 PM
I can absolutely promise you that multihitting with a Twohanded weapon was a feature and was never changed throughout the entirety of the game. It still works this way now on Live.

I played it. I lived it.

If it doesn't work here, you need to fix it so that it does. It's part of the class.

pic or it didnt happen.
Wed 17 Oct 2018 11:37 PM by Haruspex
Ardri wrote:
Wed 17 Oct 2018 1:07 PM
Post proof then. And test it to give them the percent that should be used. Should be easy for you since you lived it and it apparently still works like this on live.

I like how you're still the same passive aggressive poster here as you were on Uthgard forums.

I don't have an active account on Live as Broadsword does not deserve my money, but I'll test it here and see if it works. I'll also try to sub when I get my paycheck next week and test it on Pendragon then.

I expect an apology from the naysayers if I come back with proof. If I can't prove it, I'll withdraw my request and admit I was wrong.
Thu 18 Oct 2018 1:17 PM by inoeth
Haruspex wrote:
Tue 16 Oct 2018 11:47 PM
I can absolutely promise you that multihitting with a Twohanded weapon was a feature and was never changed throughout the entirety of the game. It still works this way now on Live.

I played it. I lived it.

If it doesn't work here, you need to fix it so that it does. It's part of the class.

im pretty sure it was a feature but it got nerfed quick after ppl found out it was working because it was way too OP.
"it was never changed" "it still works that way on live" ... simply no... i dont know hen you have played live the last time but this is not working anymore for like over 10 years!

i dont care if you have an active account, if you still believe it is a live feature then post evidence!
Thu 18 Oct 2018 11:43 PM by Haruspex
I was 100% wrong. I formally apologize.


After testing, I discovered that my memories were wrong. While it was Swords or Hammers that can multihit, it's only onehanded versions as for some reason the H2H code allows it to work while you're dual wielding regardless of whether you're holding an actual H2H weapon.

Example: You spec something like 42 Savagery, 34 Sword, rest Hand to hand (like 37 or something). This opens up Tripple hit but not Quad hit. You can then run around spamming Polar Rift while dual wielding a sword mainhand and not having to worry about the H2H positionals as you're firing off double and tripple hits by spamming a strong Anytime style backed up by the Savage Damage buff.

I also rediscovered that, as far as I can tell, it doesn't go back to 1.65. Again, my memory was just plain wrong. There was some adjustment to the way Dual wield was handled in the game (years ago from now, but long after Labyrinth was launched.) that made this possible.

So, all in all, I fell victim to my memory playing tricks on me and overconfidence. My bad.
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