Reactionary Styles Block/Parry Fail to Execute

Started 14 Jan 2019
by Andrien
in Ask the Team
Howdy Folks,

Writing bc I noticed that reactionary styles like stun and bash fail to execute properly. From the time you click the button to perform your style to the time you swing your weapon, there is a big delay which causes the reactionary style to fail.

I noticed that this is a problem on classic servers like Uthgard and Phoenix. At first I suspected this was because I was not buffed, so my quickness was not high enough to increase my swing speed. Then I was buffed by group mates and I was still suffering from reaction style failures.

Someone else posted a topic about reactionary styles on the forum about missing when they evade. I am guessing they are using an assassin class. I normally use Heavy Tanks or Hybrid equipped with a shield and use parry styles.

I am hoping that the problem will correct itself as I get closer to level 50, but I would really appreciate it if the devs could look into this as it drastically reduces your performance in melee combat.

Cheers
Mon 14 Jan 2019 10:20 PM by BisbyHoughton
Hey I was OP on the other thread you mentioned. I've been experiencing this issue on my friar so I have baseline + self spec buffs and yeah, I've still been having the same exact thing happen that you are describing.
Mon 14 Jan 2019 10:57 PM by Inactas
I'm not sure if this is at all what you are referring to but it took me a while to figure out that there was a change to reactionary styles. They used to work off of whatever the mob/target's last action was, so you could land several evade reactions or parries if there was a stun involved...or like me, with a quick weapon I would be able to land a reaction if I had missed queuing it in time, due to attacking twice before the target did.

It was changed to have a 3 second timer, so unless you hit the reaction on that first swing...immediately after, it won't work. Again...I don't think this is what you're referring to but I thought I'd mention this.
Mon 14 Jan 2019 11:02 PM by Cadebrennus
Inactas wrote:
Mon 14 Jan 2019 10:57 PM
I'm not sure if this is at all what you are referring to but it took me a while to figure out that there was a change to reactionary styles. They used to work off of whatever the mob/target's last action was, so you could land several evade reactions or parries if there was a stun involved...or like me, with a quick weapon I would be able to land a reaction if I had missed queuing it in time, due to attacking twice before the target did.

It was changed to have a 3 second timer, so unless you hit the reaction on that first swing...immediately after, it won't work. Again...I don't think this is what you're referring to but I thought I'd mention this.

Ya this change really screwed up a lot of players who are used to using actual skill instead of spamming a single anytimer backed up by a single reactionary. A bunch of us melee class players made a bunch of noise about it during beta but were summarily dismissed.
Mon 14 Jan 2019 11:13 PM by Andrien
It was changed to have a 3 second timer, so unless you hit the reaction on that first swing...immediately after, it won't work. Again...I don't think this is what you're referring to but I thought I'd mention this.

This must be a separate issue. When I block or parry, I will immediately click on the reactionary style within less than 1 second. However, it was worth mentioning that issue as well so the devs can work out any problems.
Mon 14 Jan 2019 11:18 PM by BisbyHoughton
Inactas wrote:
Mon 14 Jan 2019 10:57 PM
I'm not sure if this is at all what you are referring to but it took me a while to figure out that there was a change to reactionary styles. They used to work off of whatever the mob/target's last action was, so you could land several evade reactions or parries if there was a stun involved...or like me, with a quick weapon I would be able to land a reaction if I had missed queuing it in time, due to attacking twice before the target did.

It was changed to have a 3 second timer, so unless you hit the reaction on that first swing...immediately after, it won't work. Again...I don't think this is what you're referring to but I thought I'd mention this.

So the reactionary has to land within 3 seconds? If so, that explains what I was personally describing in my post. It seems to happen for me whenever I have one of those random, slower swings. Kind of frustrating but I can accept it and move on. Thank you for the context!
Tue 15 Jan 2019 9:00 AM by Sepplord
"random slower swings" ???

Do you mean after "you fumbled and need time to recover" ?

There is missing, and there is fumbling. After fumbling you take really long until you attack again (afaik it just skips your next attack)
Tue 15 Jan 2019 11:14 AM by Arikus
It would be really nice if the timer is variable and the same as the swing time of the enemy. This would fix most of the issues of a melee with slow weapon but also denies multiple reactionary styles while the enemy is stunned.

But I guess that's not possible with the old DAoC engine.
Tue 15 Jan 2019 4:02 PM by BisbyHoughton
Sepplord wrote:
Tue 15 Jan 2019 9:00 AM
"random slower swings" ???

Do you mean after "you fumbled and need time to recover" ?

There is missing, and there is fumbling. After fumbling you take really long until you attack again (afaik it just skips your next attack)

No, what I am referring to is when sometimes there is a longer delay than usual between my own swings. It very well could be latency-related since my internet is a heap of shit, but these occasional longer periods between attacks often means I miss out on the 3-second window for a reactionary style even if the mob hasn't swung again since I evaded their last attack.
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