An increase in Quickness and Haste rating should present an increase in dps but a drop in burst, a decrease should present an inverse relationship.
After some amount of testing I have noticed:
Quickness and haste do not alter unstyled damage numbers but dps does increase (intended Im sure)
Certain skills, e.g. Perforate arterty and the use of bows (after dec20 change) are unaffected by changes in quickness or haste rating. Is this a balancing or intended mechanic?
Certain skills, e.g. Backstab II are affected by only one of two ratings, I believe it was haste. Is this intended?
Most all other skill lines I tested were accurately able to frontload damage (if chosen) and indeed even follow-up styles in CS for assassins behave correctly, but the openers do not. Archers also seem to have been given an artificial buffer that plays into crit, rapid fire, or a regular drawn shot (the last as of dec 20).
So, again, are these intended mechanics? Thanks.
After some amount of testing I have noticed:
Quickness and haste do not alter unstyled damage numbers but dps does increase (intended Im sure)
Certain skills, e.g. Perforate arterty and the use of bows (after dec20 change) are unaffected by changes in quickness or haste rating. Is this a balancing or intended mechanic?
Certain skills, e.g. Backstab II are affected by only one of two ratings, I believe it was haste. Is this intended?
Most all other skill lines I tested were accurately able to frontload damage (if chosen) and indeed even follow-up styles in CS for assassins behave correctly, but the openers do not. Archers also seem to have been given an artificial buffer that plays into crit, rapid fire, or a regular drawn shot (the last as of dec 20).
So, again, are these intended mechanics? Thanks.