"it's always been like that" is not an argument imo, it's more a sign that there are no real arguments and it's a last ditch effort to dig in your heels
Loads of really bad stuff "had always been like that" up until someone fought to get it changed
chryso wrote: There is probably just one immunity timer for stun. I would suspect that adding multiple immunity timers for the same effect could be difficult and require a lot of coding.
It could very well be really hard to code differently, i cannot gauge that as i have no idea how it is coded now and how to change it at all. But, static is already something different to stuns. The must already be different triggers/mechanics because normal stuns wouldn't ignore and reset immunity timers. It must either be a completele different effect already, which just does the same as a stun would, but also purges immunities, or there are immunity-purges coded to remove all stun immunities from targets before the stun, and when the stun runs out. Or something completely different. But there must already be different timers/triggers/somethings otherwise static would not ignore and remove stunimmunities