I usually don't talk much, but i read a lot. I enjoy the server and i'm very thankful to all of you who made this possible. I don't like whinings, neither to talk about the changes you made. Overall, it all works.
Still, doesn't any other believe there's an evident issue with parry rates? I play an high RR inf here. We have been nerfed in everyway, guess everyone knows. Its not really of any help if I tell you that, on any server, after rr8 basically no class can stand with sb/ns/inf damage output, where instead here most of the classes can. At this time, if a stealther wants to survive a fight, he can't rely on his damage anymore, which, I guess, is already a good paradox.
If you are low RR, any slam class is gonna destroy you just slamming, or waiting after your (rare) purge to slam again, if they need so. Which has always been like this, but at least if you had purge up, you had a good change to make it a real fight and even win, before being slammed again. At high RR, it gets much funnier. Your evade chance varies from 28 to 34% when fighting very low RRs, instead, against ANY class with a weapon that's not a savan/cosaintor/isen vakten/flammen vakten/whatever anymore, your percent to get parried is 40 FORTY %. Whats the points of using a shield if already as a 2h you got more defense than me, and i'm even the one wearing leather lol?
We are not talking about warriors/heroes/pallies and so on, but skalds who can EASILY land stun on parry cause they do parry half of the times, CHAMPS, THANES, BM, ZERKS, MERCS, FRIARs. These should be hybrid, it ends up they are full tanks with ip/ST and so on.
I guess you got the point and I already spent too many words. I think you all did a great job but you focused so much on balancing RvR for casual players, that you changed some base mechanics who do seriously affect the way soloers, usually the ones who mostly care about details, have to play.
Maybe its all meant to be so, i'm not gonna cry away leaving the server, but I guess now you know at leat a different point of view.
If I waited so much to write all these is because I thought that RR would have been a major reason to justify this problems, it is not. I'm an assassin, got over 65 in DW and over 52 composite in my weapon, still a guy with a wood in his hands can parry me like a bladeturn spam. Imagine what is meant to be when you are RR3, and you even usually get ganked 80% of time before ending the fight.
I'm sorry if my english isn't good enough, its not my mothertongue.
Once again and in any case, thanks!
P.S. I don't think its even necessary to tell you about how lame is that the ST/slam combo is permitted here, after all the changes you've made. It was meant so, when PA could land 650+ dmg on a light tank, not 350. But guess this is another story..
Still, doesn't any other believe there's an evident issue with parry rates? I play an high RR inf here. We have been nerfed in everyway, guess everyone knows. Its not really of any help if I tell you that, on any server, after rr8 basically no class can stand with sb/ns/inf damage output, where instead here most of the classes can. At this time, if a stealther wants to survive a fight, he can't rely on his damage anymore, which, I guess, is already a good paradox.
If you are low RR, any slam class is gonna destroy you just slamming, or waiting after your (rare) purge to slam again, if they need so. Which has always been like this, but at least if you had purge up, you had a good change to make it a real fight and even win, before being slammed again. At high RR, it gets much funnier. Your evade chance varies from 28 to 34% when fighting very low RRs, instead, against ANY class with a weapon that's not a savan/cosaintor/isen vakten/flammen vakten/whatever anymore, your percent to get parried is 40 FORTY %. Whats the points of using a shield if already as a 2h you got more defense than me, and i'm even the one wearing leather lol?
We are not talking about warriors/heroes/pallies and so on, but skalds who can EASILY land stun on parry cause they do parry half of the times, CHAMPS, THANES, BM, ZERKS, MERCS, FRIARs. These should be hybrid, it ends up they are full tanks with ip/ST and so on.
I guess you got the point and I already spent too many words. I think you all did a great job but you focused so much on balancing RvR for casual players, that you changed some base mechanics who do seriously affect the way soloers, usually the ones who mostly care about details, have to play.
Maybe its all meant to be so, i'm not gonna cry away leaving the server, but I guess now you know at leat a different point of view.
If I waited so much to write all these is because I thought that RR would have been a major reason to justify this problems, it is not. I'm an assassin, got over 65 in DW and over 52 composite in my weapon, still a guy with a wood in his hands can parry me like a bladeturn spam. Imagine what is meant to be when you are RR3, and you even usually get ganked 80% of time before ending the fight.
I'm sorry if my english isn't good enough, its not my mothertongue.
Once again and in any case, thanks!
P.S. I don't think its even necessary to tell you about how lame is that the ST/slam combo is permitted here, after all the changes you've made. It was meant so, when PA could land 650+ dmg on a light tank, not 350. But guess this is another story..