cere2 wrote: ↑Fri 21 Jun 2019 7:37 PM
What major complaints are there that I have been missing?
Also, someone saying there's only action around docks/bridges is just opinions, not valid complaints that can be fixed.
-too many guards with too much damage (even after the nerf)
-archers guards dealing insane amounts of damage (even after the nerf)
-archer guards shooting through walls
-docks are the new milegates, and you have to stay there, talk to the damn merchant, fumble around in your inventory and give him the damn ticket to get a boat. By the time you've done that you have been killed 50% of the time, gratz
-(stealther)zergs are now unpredictable and therefor unavoidable, every bridge and dock can and will be their playground now
-8man groups running around for 30+ minutes without inc (of another 8 man, they will farm the solos nontheless)
-you either go to where the zerg is (mostly where something is burning on the map) to get any kind of action or die of boredom. If you avoid that zone(s) you might as well log out
-classes without speed are shafted even more than in OF
-eternal boat sailing tours just to land in a boat dropoff point camp group
-people that don't like keep/towerraids have no real way of avoiding them, because they are EVERYWHERE
-siege weapons deal insane amounts of damage to players while their real purpose, shooting holes in keep walls and bringing down towers, is not even implemented
-some classes are just useless in keepfights (which are the main selling point of NF, yay)
These are just some points I have seen raised over the last 2 weeks both ingame and here on the board.
You have been way more active here than I have and you tell me you havn't seen any of that?