Making double qbinds

Started 17 Jan 2019
by Onos
in Ask the Team
Returning DAoC player from release until TOA where I remember setting up /qbar but I don't recall /qbinds. I understand qbinds but I haven't been able to find anything about setting up double qbinds although you can have multiple skills to 1 key. How do you do this?

Thanks for the help
Fri 18 Jan 2019 7:36 PM by Onos
So, is the only way to double bind a key (ie champ debuffs with no delays inbetween key strokes which is allowed) is to qbind the skills to keys and then use kb or mouse software to double bind them?

It seemed by the few posts on this forum that double binding was "a thing". Am I wrong?
Fri 18 Jan 2019 9:19 PM by chryso
I have wondered the same thing. I think you have to have keyboard software or something.
Fri 18 Jan 2019 9:53 PM by Zansobar
Have you tried making a macro with two key strokes in it?
Fri 18 Jan 2019 10:09 PM by Onos
By the sounds of people posting it seemed they would qbind 2 skills to 1 key which would then be only on that character.

I can macro keys via my kb but then it's the same key for all my characters which isn't what I really want. Can you macro that in game so that characters have their own binds?
Fri 18 Jan 2019 10:48 PM by Zansobar
Onos wrote:
Fri 18 Jan 2019 10:09 PM
By the sounds of people posting it seemed they would qbind 2 skills to 1 key which would then be only on that character.

I can macro keys via my kb but then it's the same key for all my characters which isn't what I really want. Can you macro that in game so that characters have their own binds?

Yes I mean using the in game /macro command.
Sat 19 Jan 2019 12:07 AM by Onos
Zansobar wrote:
Fri 18 Jan 2019 10:48 PM
Onos wrote:
Fri 18 Jan 2019 10:09 PM
By the sounds of people posting it seemed they would qbind 2 skills to 1 key which would then be only on that character.

I can macro keys via my kb but then it's the same key for all my characters which isn't what I really want. Can you macro that in game so that characters have their own binds?

Yes I mean using the in game /macro command.

Ok this is where I'm a noobler How would I do that? I just know how to do the basic ones.
Thanks for the help by the way
Sat 19 Jan 2019 12:12 AM by Zansobar
I've not done what you are wanting but I would try /macro TestName <Action1> <Action2>

And see if that will hit both actions when you press this macro button (it would only do the first action for sure if it can be done, but maybe it will do the second one if the first one is not available to be completed? Then if that works you can Qbind a button to this macro that is on a hotbar slot.
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