latest patchnotes

Started 29 Jun 2019
by inoeth
in Ask the Team
-necro pet got buffed -> wasnt it strong enough yet?
-the effects of sos, vanis etc can be canceled. -> does that mean an assassin can vanish, cancel the disarm effect and attack again?
Sat 29 Jun 2019 9:26 AM by Warlay
inoeth wrote:
Sat 29 Jun 2019 7:44 AM
-necro pet got buffed -> wasnt it strong enough yet?
-the effects of sos, vanis etc can be canceled. -> does that mean an assassin can vanish, cancel the disarm effect and attack again?

when yes this server gets more and more ridiculous
Sat 29 Jun 2019 9:58 AM by Hejjin
inoeth wrote:
Sat 29 Jun 2019 7:44 AM
-necro pet got buffed -> wasnt it strong enough yet?
-the effects of sos, vanis etc can be canceled. -> does that mean an assassin can vanish, cancel the disarm effect and attack again?
Hmmm

I thought both SoS and Vanish were balanced due to the positive and negative aspects of the RAs, so there goes any pretence at balance. In regards to vanish, does cancelling it at least drop them out of stealth?
Sat 29 Jun 2019 10:39 AM by Anelyn77
Question:

This further fix for pets speed when traveling by boat, does it this time, apply to charmed pets as well? Am sure mentalists, sorcs and minstrels would love to have their pets follow the boat like summoned pets do, having a fight as you reach destination and no pet really hurts. My mentalist Aicha would love to be able to boat travel with her pet, thank you kindly!

/Bnotashamed Pac healer + Aicha mentalist
Sat 29 Jun 2019 12:49 PM by Druth
Can someone clarify if this means assassins now can double PA for a 5 point RA?
Sat 29 Jun 2019 2:24 PM by canzian
Necro pet buff.... lol no sense
next step.. give speed 5, twf and start at 10l0
Sun 30 Jun 2019 2:24 AM by gruenesschaf
The effect changes only marked positive effect as such which in turn makes them cancellable, this was done after some more testing on live. The positive and now cancellable vanish effect is the super stealth, the disarm and silence are extra effects that obviously still are negative and hence not cancellable.
The only ones where it's situationally useful are divine intervention, e.g. cancelling it when it's already rather low to start a new one, or sos.

The necro change was also a bug fix as we had it set to 2.0 when it should have been somewhere between 3.3 and 3.7
Sun 30 Jun 2019 5:32 AM by inoeth
gruenesschaf wrote:
Sun 30 Jun 2019 2:24 AM
The effect changes only marked positive effect as such which in turn makes them cancellable, this was done after some more testing on live. The positive and now cancellable vanish effect is the super stealth, the disarm and silence are extra effects that obviously still are negative and hence not cancellable.
The only ones where it's situationally useful are divine intervention, e.g. cancelling it when it's already rather low to start a new one, or sos.

The necro change was also a bug fix as we had it set to 2.0 when it should have been somewhere between 3.3 and 3.7

thx for clarifying
Mon 1 Jul 2019 10:48 AM by Lev
gruenesschaf wrote:
Sun 30 Jun 2019 2:24 AM
The effect changes only marked positive effect as such which in turn makes them cancellable, this was done after some more testing on live. The positive and now cancellable vanish effect is the super stealth, the disarm and silence are extra effects that obviously still are negative and hence not cancellable.
The only ones where it's situationally useful are divine intervention, e.g. cancelling it when it's already rather low to start a new one, or sos.

The necro change was also a bug fix as we had it set to 2.0 when it should have been somewhere between 3.3 and 3.7
how about MoC? can you cancel it?
Mon 1 Jul 2019 3:07 PM by Ceen
Lev wrote:
Mon 1 Jul 2019 10:48 AM
gruenesschaf wrote:
Sun 30 Jun 2019 2:24 AM
The effect changes only marked positive effect as such which in turn makes them cancellable, this was done after some more testing on live. The positive and now cancellable vanish effect is the super stealth, the disarm and silence are extra effects that obviously still are negative and hence not cancellable.
The only ones where it's situationally useful are divine intervention, e.g. cancelling it when it's already rather low to start a new one, or sos.

The necro change was also a bug fix as we had it set to 2.0 when it should have been somewhere between 3.3 and 3.7
how about MoC? can you cancel it?
MoC 1-3 is a negative effect after situation is cleared, so for sure one shouldn't be able to simple cancel it.
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