I'm trying to understand how the intrinsic armor resistance numbers are calculated during a melee fight.
If I understand correctly the damage spam during a fight is: dmg(-resisted_dmg)
So doing 100 slash damage against someone with 26% slash resistance would show up as: 74(-26)
How does the armor resistance play into this? For example when attacking hib leather which, from the bowels of the internet, is 18.3% resistant to slash damage. Are the resistances added together? Or multiplied? i.e.
Base 26% resist: 74(-26)
If 18.3% is added: 55.7(-44.3)
If 18.3% is multiplied: 69.3(-30.7)
Which, if either, is it?
Thanks
If I understand correctly the damage spam during a fight is: dmg(-resisted_dmg)
So doing 100 slash damage against someone with 26% slash resistance would show up as: 74(-26)
How does the armor resistance play into this? For example when attacking hib leather which, from the bowels of the internet, is 18.3% resistant to slash damage. Are the resistances added together? Or multiplied? i.e.
Base 26% resist: 74(-26)
If 18.3% is added: 55.7(-44.3)
If 18.3% is multiplied: 69.3(-30.7)
Which, if either, is it?
Thanks