One of the worst changes outside the porting to flags (which should be keeps instead) in the new task system vs. the old is the sheer inundation of objectives and how it's impossible to tell which realm is winning the task and if there's even a point to winning it anymore. Back in the old system , which had one clearly defined objective, you would see people try hard in the last minutes of domination or kill enemies to get the win and therefore the bonus rps. RIght now it doesn't feel like you can really make an impact , let alone know which side is really even winning. Is this something the staff is comfortable with? It just seems like go out, do literally anything and get welfare rps instead of being an actual task with objectives that matter.