Hi all,
Just curious:
How is community feedback sorted/filtered?
How does the development team decide on a feature/change? e.g. if there are different views on how buff charges should be handled, does it come down to a vote?
Do specific internal task groups decide features within their expertise? Is there for example devs/designers focused on PvE encounters, on specific classes, or class archetypes (stealther, caster etc)
Also how is data gathered when needed? Is there a lot of internal testing going on here and on other rulesets?
Just curious:
How is community feedback sorted/filtered?
How does the development team decide on a feature/change? e.g. if there are different views on how buff charges should be handled, does it come down to a vote?
Do specific internal task groups decide features within their expertise? Is there for example devs/designers focused on PvE encounters, on specific classes, or class archetypes (stealther, caster etc)
Also how is data gathered when needed? Is there a lot of internal testing going on here and on other rulesets?