How are mob spawn timers/fields going to be handled?

Started 27 May 2018
by Wilfu
in Ask the Team
Are you working on a code for player count in a zone or are you just going to set a standard respawn timer.

Having it go faster for more people in a zone would help to cut back on the grinding required to hit max. I could also see not wanting to allow zerg farming though.
Sun 27 May 2018 5:49 PM by Uthred
Our regular respawn timer is 60-90 sec, which is pretty fast. So there shouldnt be a problem with not having enough mobs. Also we extended many mob camps and put more mobs than regular, especially in the starting zones. From our alpha experiences so far, there should be enough mobs for everyone.

In most of the dungeons there is a respawn between 3 to 5 mins, because groups were killed when it had 60-90 secs respawn.
Sun 27 May 2018 6:29 PM by Wilfu
Yeah i could see the dungeon timer being 1 minute to fast. TY for being so open to answer questions. Fresh breath of air to have a staff that actually communicates with the base.
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