Okay, the crit chance is a very good idea and i like this idea.
Please take into account that shitty delve classes needed that boost to overcome problems.
Just look at our screams : 98 delve, 50% health return.
As every other class of any realm have the right to have "initiative" on necromancers, we had the idea as a collective to use RA to be able to artificially raise our damage output, to be able to then sip the life out of people and then try to fight back after 6 to 9 seconds of beating
. Before the crit change it was allright, but still challenging to defeat stealthers or people who could stun/mezz/othercrap faster that our pet can cast it's own spell.
Now ,we can see that the poor value ( 98 ) 50%ll will not crit as often and will of course, get us back to the "lamb class" position because the tanking ratio ( received and given ) got broken in it's both side by this patch.
We agree on making less crits, but only if you guys raise the leech ratio on our spells ( 80% long range , 70% proximity drain ).
So we wont make more damage, but at least we will be stripped only from the damage side, not survivability.
Can you think about that ? Thank you.
Please take into account that shitty delve classes needed that boost to overcome problems.
Just look at our screams : 98 delve, 50% health return.
As every other class of any realm have the right to have "initiative" on necromancers, we had the idea as a collective to use RA to be able to artificially raise our damage output, to be able to then sip the life out of people and then try to fight back after 6 to 9 seconds of beating
. Before the crit change it was allright, but still challenging to defeat stealthers or people who could stun/mezz/othercrap faster that our pet can cast it's own spell.
Now ,we can see that the poor value ( 98 ) 50%ll will not crit as often and will of course, get us back to the "lamb class" position because the tanking ratio ( received and given ) got broken in it's both side by this patch.
We agree on making less crits, but only if you guys raise the leech ratio on our spells ( 80% long range , 70% proximity drain ).
So we wont make more damage, but at least we will be stripped only from the damage side, not survivability.
Can you think about that ? Thank you.