Hello Team, i am asking ( necromancer )

Started 6 Apr 2020
by Spanker123
in Ask the Team
Okay, the crit chance is a very good idea and i like this idea.

Please take into account that shitty delve classes needed that boost to overcome problems.

Just look at our screams : 98 delve, 50% health return.
As every other class of any realm have the right to have "initiative" on necromancers, we had the idea as a collective to use RA to be able to artificially raise our damage output, to be able to then sip the life out of people and then try to fight back after 6 to 9 seconds of beating
. Before the crit change it was allright, but still challenging to defeat stealthers or people who could stun/mezz/othercrap faster that our pet can cast it's own spell.
Now ,we can see that the poor value ( 98 ) 50%ll will not crit as often and will of course, get us back to the "lamb class" position because the tanking ratio ( received and given ) got broken in it's both side by this patch.

We agree on making less crits, but only if you guys raise the leech ratio on our spells ( 80% long range , 70% proximity drain ).
So we wont make more damage, but at least we will be stripped only from the damage side, not survivability.

Can you think about that ? Thank you.
Mon 6 Apr 2020 4:32 PM by Azrael
uff, didn't know it was challenging to beat stealth classes on a necro. Also want to know what the "othercrap " was. No purge up for stun/mezz?
Mon 6 Apr 2020 5:56 PM by Spanker123
Well other craps wich are unique to other classes, they are actually good things to use and are a perk to every class, but man, being able to watch your health pool go to 0 isnt a perk.

i got what you meant by this purge sarcasm, but i dont beleive that a necromancer should need a purge consideering all of their assets are theoritically defensive, and practically are.

Just look at how skalds just destroys the pet's life with shouts. lvl 44 malediction is still here somehow.
Tue 7 Apr 2020 1:55 AM by Azrael
On a serious note, I still can't see your point.
Every class has abilites/perks which are good/worse vs other classes. If you say you are weak vs cast damage - ok, that's one thing but vs melee? Really? Sorry but I do not see that. If I do not oversee any recent change necro pets are tanky af and skalds shouts are not enough to bring a pet down, even their cooldown is too long for killing necro pets.
I am not sure what kind of stealthers or skald do you met but I am pretty sure that is not the norm.
I also do not see why a necro should not need his purge when other classes are in need of it too when they get cc'd. Beside that the shade still can cast.
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