>>Loots before 50<<

Started 9 May 2020
by nineonezero
in Ask the Team
Hi all!

I was wondering what are the factors that increase the changes for the best loots before 50 (so no HoH / DS / Epic dungeons).
As far as I know:

1) dungeons have better % to loot (every of them?)
2) challenge mode (min 2 players) increse the % by....?
3) the classes in the groups affect the bonuses on loots/rog by...?

Could pls anyone clarify it to me? Couln't find any info/wiki/post.
Many thanks!
Sat 9 May 2020 2:51 PM by gruenesschaf
Normal dungeons have the same drop rate, challenge mode increases the rate and scales up with group size.

The rog system in general works by having a whitelist of stats per class and any rog will always be intended for one specific class and hence only use stats that are whitelisted for that class as well as armor / weapons wearable by that class. 50% of the dropped rogs will be for a class in your group (or you if you're solo) and 50% for a random class in your realm.
Sat 9 May 2020 2:59 PM by nineonezero
gruenesschaf wrote:
Sat 9 May 2020 2:51 PM
Normal dungeons have the same drop rate, challenge mode increases the rate and scales up with group size.

The rog system in general works by having a set of white list of stats per class and any rog will always be intended for one specific class and hence only use stats that are whitelisted for that class as well as armor / weapons wearable by that class. 50% of the dropped rogs will be for a class in your group (or you if you're solo) and 50% for a random class in your realm.

Many thanks Grue for the prompt reply, so

4) normal dungeons have same as "open air"? no others benifits in term of quality / utility / proc ?
5) the level of the mobs (grey/green/blue/yw/purple) compared to level to player, affect somehow the droprate?

Thanks!!
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