Feedback PvP change to 5 QUE

Started 10 Jun 2020
by Nephamael
in Ask the Team
After 1h of the new 5 people QUE the result is the same as before. The QUE is the problem.

It took in average about 15 minutes to gather 5 people for a fight.

Some joined cause they were curious but all left saying " i don't have time for that long waiting".

Please remove the QUE, just let everyone port in directly.
Wed 10 Jun 2020 6:02 PM by Nephamael
I gave this short and constructive feedback in discord initially and my post got deleted and i got muted.

Guys, i try to help you, be more open for constructive feedback, DISCORD has always been the fastest way to reach GMs/DEVs, keep it open for feedback!

I give you feedback cause i love Phoenix as a server and try to help you make it better.
Wed 10 Jun 2020 9:26 PM by Uthred
Maybe you should tell the whole story and not only your limited point of view. You got muted because we said a thousand times before, that you should stop spamming the #game-advice and post it on the forum. You were doing this for days. Countless times we warned you. But no, you didnt want to listen and now you are telling everybody, that you "only" gave feedback and got muted for that.

If you would really like the server as much as you are writing then you would listen to the staff and following the rules, instead of presenting yourself as a victim of staff abuse.
Wed 10 Jun 2020 10:48 PM by Jingo NZ
I’m curious if the 5 person queue is the solo zone change that was mentioned by devs previously?

Personally I see the separate solo zone as something that will shine as a periodic event (the Stygia desert FFA was the better event) and that tweaks to regular RVR will be healthier for the server.

Several suggestions have been offered to improve solo gameplay in regular RVR. One simple change that would be most welcome is:

Solos can use small man zone teleporters and can teleport to solo/small man zone without having died there.

Being able to move around the realms more freely is a nice QOL improvement.
Thu 11 Jun 2020 1:36 AM by Nephamael
Maybe you should tell the whole story and not only your limited point of view. You got muted because we said a thousand times before, that you should stop spamming the #game-advice and post it on the forum. You were doing this for days. Countless times we warned you. But no, you didnt want to listen and now you are telling everybody, that you "only" gave feedback and got muted for that.

If you would really like the server as much as you are writing then you would listen to the staff and following the rules, instead of presenting yourself as a victim of staff abuse.

I don't have any desire to fight with you Uthred, never had. As i pointed out countless times, my sole intention is to keep the server alive and help the DEVs improve the content i personally play and can therefore best judge.
I gave 100% constructive feedback today, no whine no desperation (which i confess has been in my asks now and then in the past).

There was 0 reason to mute me and delete my post lol, the chat was super calm, also for the next hours.
Thu 11 Jun 2020 1:39 AM by Nephamael
Back to constructive feedback:

At the EU prime to NA time transition we made about 2-3 hours of active PvP happen with the new 5man que. It felt smooth and was fun to play, but it needed a lot of /lfg spam in all 3 realms to get it going. Then it stayed alive for 2h without too much effort.

It's a lot easier than before to make action happen, but imo it would still be better to remove the QUE completely and let people port in instantly.
Also at lower pop times we failed to make action happen that stayed alive.
Thu 11 Jun 2020 6:40 AM by joshisanonymous
I imagine the reason that it's a last man standing system requiring a certain number of people to be queue'd is because the initial system of pure FFA turned into organized dueling very quickly which is borderline RP farming. If it's last man standing, there's not really a way to organize structured duels, so there's no chance of pseudo farming.

Jingo NZ wrote: Solos can use small man zone teleporters and can teleport to solo/small man zone without having died there.

Why is this such a consistent suggestion? What the "solos" that complain on the forums constantly seem to be upset about is that there's a high risk of facing greaters numbers when solo, and I'm not sure what changing the teleport rules would change in that regard. It's incredibly easy to get to the solo zones, and they already provide far greater realm to realm mobility for solos than FGs and zergs have. Increasing that mobility would not make soloing any safer as far as I can tell.
Thu 11 Jun 2020 7:07 AM by Jingo NZ
Still high risk, still die a lot, but can move around the realms easier so you can at least get back into action quicker. All those run back minutes after death do add up.
Thu 11 Jun 2020 4:45 PM by joshisanonymous
Jingo NZ wrote:
Thu 11 Jun 2020 7:07 AM
Still high risk, still die a lot, but can move around the realms easier so you can at least get back into action quicker. All those run back minutes after death do add up.

But everyone has run back minutes when they die, and there are already fewer for solos going to other realms than FGs and zergs going to other realms.

As someone who has made the run to all over Alb and Hib solo from Mid many, many times, I can say that I can get basically anywhere with one hastener charge from Blend, where I normally leave from. If it were any faster, it would feel all but instant and there'd be no penalty for dying.

I guess maybe you're feeling like there shouldn't be a penalty for dying for a playstyle that tends to lead to many deaths? If that's the thought, then it's maybe not the playstyle for you. The whole point is that soloing is high risk; that's what makes it so satisfying when you succeed at it.
Thu 11 Jun 2020 7:42 PM by benny75
still wont listen as what real pvp zone means

this last man stand is not a pvp zone, it is a mode that can be pretty arguable

again pvp zone should be with tasks, no rps nerf, only one zone, grp cap 2 or 3, rotating small maps, percentage capped given active pop in rvr => this is what a pvp zone should be, if you can't get it right , can't do anything for you.
Thu 11 Jun 2020 10:01 PM by Jingo NZ
joshisanonymous wrote:
Thu 11 Jun 2020 4:45 PM
I guess maybe you're feeling like there shouldn't be a penalty for dying for a playstyle that tends to lead to many deaths? If that's the thought, then it's maybe not the playstyle for you. The whole point is that soloing is high risk; that's what makes it so satisfying when you succeed at it.

I’m advocating for changes that will benefit players who go into RVR solo. This is one such benefit. Moving around the realms faster does not remove the penalty for death, it just reduces it.
Fri 12 Jun 2020 11:12 PM by pollojack
Nephamael wrote:
Thu 11 Jun 2020 1:39 AM
Back to constructive feedback:

At the EU prime to NA time transition we made about 2-3 hours of active PvP happen with the new 5man que. It felt smooth and was fun to play, but it needed a lot of /lfg spam in all 3 realms to get it going. Then it stayed alive for 2h without too much effort.

It's a lot easier than before to make action happen, but imo it would still be better to remove the QUE completely and let people port in instantly.
Also at lower pop times we failed to make action happen that stayed alive.

Every freeshard has had an issue balancing EU and NA playercounts. NA off time is much smaller than EU off time. There will be too few interested in forming an 8 man so often it is a free farm for the lone 8 man patrolling beno/DC/bled or the flag task. Like, watching a bunch of lords/ladys killing solos/smalls near the keep isn't what I play for and I hope not what most play for. It is nice to be a hunter and support the small/solo zerg by rupting their healer/cc but that takes ten to twenty minutes to build up if ever.

I haven't touched the pvp zone since the change. I hope it gets better changes but I don't know what to suggest besides removing the rp reduction. RR is important to players, hence you have 8 mans spending a minute or two searching for any solo that stealths near them. If someone is RP farming, ban them. I have already seen two players teaming in the 10 man zone and we fixed that by focusing them. Someone brutalizing others in the PvP zone still has to deal with it being a roughly fair fight as 1v1. RP farming is 8 mans killing solos in the wee hours or stealth groups baiting solos.
Tue 16 Jun 2020 11:45 PM by Nephamael
Why is this such a consistent suggestion? What the "solos" that complain on the forums constantly seem to be upset about is that there's a high risk of facing greaters numbers when solo, and I'm not sure what changing the teleport rules would change in that regard. It's incredibly easy to get to the solo zones, and they already provide far greater realm to realm mobility for solos than FGs and zergs have. Increasing that mobility would not make soloing any safer as far as I can tell.

Solo is the most farmed and gets the least action in the frontier for themselves (if you don't define getting overrun 8v1 or 5v1 action which i do).

So the playstyle needs DEV support to be playable on this (or imo any daoc server).

The result of no support for the playstyle is the playerbase for that playstyle leaving the server (already 90+% of the solos i used to know and fight over the last 6 month left).

All we ask for is QOL, best in the frontier or in PvP, so solo is playable. The DEVs and GMs always stated they wanted to support solo as much as any other playstyle, so we give constructive feedback on how to help us, please accept that or support us, so we can happily remain on the server
Tue 16 Jun 2020 11:50 PM by ExcretusMaximus
The devs have done a lot for the solo players, but the solo players don't like what they did so they pretend the devs have done nothing. I wouldn't continue to bend over backward for you people if I were in their shoes either.
Wed 17 Jun 2020 1:07 AM by Nephamael
You are wrong, the solos appreciate all the attempts by the DEVs to support solo action.

The problem is, nothing did have the intended effect yet, except for the initial PvP Event without reduced killRPs and instant port in. That one was a huge hit and had over 300 players in the zone before it got shut down after 24h.
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I suggest removing the QUE as i did before.

And/Or give instant port to frontier solo zones without prior death.


I guess the reduced killRPs can stay if there is no QUE, even tho i don't like the idea to RP punish one playstyle and RPboost others (i do hugely agree with RPboosting zerg to make the server beginner friendly).
Wed 17 Jun 2020 8:29 AM by Uthred
I suggest reading the patch notes:

June 16th:
solo teleport can now be used without having to have died in a solo zone
Wed 17 Jun 2020 5:29 PM by Nephamael
Thanks a lot for that
Wed 17 Jun 2020 8:59 PM by Jingo NZ
Yes thanks. Nice little qol change there, much appreciated.
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