Dynamic Melee Stun Immunities

Started 30 Jul 2018
by Frigzy
in Ask the Team
Was wondering if the post 1.65 melee stun mechanics have made / will make it into the game.

I liked the fact that you could use stun styles other than slam and not totally gimp yourself.
Tue 31 Jul 2018 3:18 AM by Takii
That would definitely be a good change...
Tue 31 Jul 2018 7:43 AM by Ceen
+1 =)
Tue 31 Jul 2018 7:49 AM by Platonius
I like the idea!

Question is, how hard is it to implement for devs.
Tue 31 Jul 2018 8:23 AM by gruenesschaf
Effort would be changing a 60_000 to effect.Duration * 5.
Tue 31 Jul 2018 10:10 PM by Icculus
Soooo maybe?
Wed 1 Aug 2018 6:38 AM by Rhareg
Please do it! Purge a Numb, lol!
Wed 1 Aug 2018 6:48 AM by Der_Eisbaer
I absolutely second this because it allows for a lot more tactical variance during any form of combat which includes melee stun.

100% go for it!
Wed 1 Aug 2018 8:21 AM by Dikson
Yes please .) Savage wanna stun for 4 sec and be able to stun again in 20 sec and not in 1 min
Wed 1 Aug 2018 9:31 AM by Platonius
If the change is no really hard, then im def. all for it. This makes the game more tactical
Wed 1 Aug 2018 1:55 PM by aso
ah lol didnt know that it is different here,
yes please do it like 5* as the duration of it
Fri 3 Aug 2018 6:49 PM by Exploder
Definitely a good change
Thu 23 Aug 2018 12:10 AM by Frigzy
Modest bump. Is this being considered at all?
Thu 23 Aug 2018 12:22 AM by Maxim
Frigzy wrote:
Thu 23 Aug 2018 12:10 AM
Modest bump. Is this being considered at all?

Yes
Thu 23 Aug 2018 12:23 AM by Frigzy
Thanks for the swift response!
This topic is locked and you can't reply.

Return to Ask the Team or the latest topics