Hello,
Is it possible to get an official answer on how the droprate on XP items work, as of now?
There general understanding is that there is 2 minute timer between the drops - so far i've only seen 1 mob type where this rule doesnt apply.
An example, trying to farm Danaoin Clerks for the Danaoin Poison. Every camp consists of 8-10 mobs so when pulling all 3 camps thats around 30 mobs (d'uh) yet i am only able to get 1 Danaoin Poison at a time, every 2 minutes according to the ingame clock.
This also applies to Sheperds (Sack of Grain), Freybug (Decorative Arrows), Granite Giants (Ancient Granite Stone) etc. etc.
Possibly you could clarify?
Thank you.
Is it possible to get an official answer on how the droprate on XP items work, as of now?
There general understanding is that there is 2 minute timer between the drops - so far i've only seen 1 mob type where this rule doesnt apply.
An example, trying to farm Danaoin Clerks for the Danaoin Poison. Every camp consists of 8-10 mobs so when pulling all 3 camps thats around 30 mobs (d'uh) yet i am only able to get 1 Danaoin Poison at a time, every 2 minutes according to the ingame clock.
This also applies to Sheperds (Sack of Grain), Freybug (Decorative Arrows), Granite Giants (Ancient Granite Stone) etc. etc.
Possibly you could clarify?
Thank you.