Did Phoenix fully examine the consequences of teleporters?

Started 25 Mar 2018
by Isavyr
in Ask the Team
There are two potential problems that I see in introducing porters:

1) People can respond to relic raids faster.
Since defense has the advantage, if will be further buffered and lead to more of a turtle meta. However, players are smart, and will circumvent things when possible. The circumvention here is to use off-hour raids, while there is no defense. This leads to a meta where game-changing events (swapping of relics) occur while nobody is around. This seems like poor gameplay. Granted, off-hour raids already exist, but this decision of having porters to border keeps seems to incentivize it further. Did the staff see this perspective, and what was their response to this?

2) Zones will be become dead.
I believe a sign of good game design is that areas are re-used repeatedly. In MMOs, I believe it's particularly important to maximize interaction between members of the community, as this genre of game is a social game. When you bypass zones entirely via teleportation, you have no interaction between people who travel out of necessity (high levels) vs. people there to level (low levels). The newbie zones will become a once-used thing, and then unused by anyone above that threshold. This unfortunately reduces the interaction rate of players, and high levels will no longer stop to buff your group, or chat for a moment. With a certain leveling speed, some zones are likely to become entirely dead.

There are other ways of getting around zones quickly. Permanent increase of out-of-combat movement speed in home-zones, for example. Faster horses. I think it's even possible to have teleporters in some instances where they don't directly interfere with socialization.

Was this perspective examined?
Mon 26 Mar 2018 3:22 AM by Kevin
most people playing DAoC in 2018 dont have time to sit on a pad for 10 minutes in order to run in circles.
and New Frontiers you could instantly respond to anywhere fast and port to the middle of opposing realms RvR zone if you owned the keep did not result in bad gameplay. if anything it increases player vs player combat which is the point of the game. if you want to hit a door of an empty keep i mean........ just go PvE right?
Mon 26 Mar 2018 5:01 AM by Isavyr
The keeps in New Frontiers were also designed very differently that they didn't invite turtling. You could blow out every wall of the keep, and utterly destroy the defender's advantage.

I'm all for saving time. But doing it in a way that doesn't interfere with other desirable mechanics.
Mon 26 Mar 2018 3:23 PM by Seigmoraig
As long as the teleporters stay in PvE zones. Horsing 10-15 mins to get to a place is the lamest thing ever. Especially if there is no bind stone where you want to go and it takes for ever to get back to the spot if you die.

100% supporter of all kinds of teleporters here
Mon 26 Mar 2018 4:03 PM by Isavyr
Seigmoraig wrote:
Mon 26 Mar 2018 3:23 PM
As long as the teleporters stay in PvE zones. Horsing 10-15 mins to get to a place is the lamest thing ever. Especially if there is no bind stone where you want to go and it takes for ever to get back to the spot if you die.

100% supporter of all kinds of teleporters here


I'm going to be a mother goose and guard my nest here--did you even read the post? You didn't reply to any of the above. No one is saying to keep 15m horse-rides. Just different placement of porters and/or solutions that attack the time-sink in general without hurting the aliveness of the zones.

I'll add that I certainly agree with adding bind stones (like near the dragon zones for each respective realm).
Mon 26 Mar 2018 9:20 PM by Seigmoraig
Isavyr wrote:
Mon 26 Mar 2018 4:03 PM
Seigmoraig wrote:
Mon 26 Mar 2018 3:23 PM
As long as the teleporters stay in PvE zones. Horsing 10-15 mins to get to a place is the lamest thing ever. Especially if there is no bind stone where you want to go and it takes for ever to get back to the spot if you die.

100% supporter of all kinds of teleporters here


I'm going to be a mother goose and guard my nest here--did you even read the post? You didn't reply to any of the above. No one is saying to keep 15m horse-rides. Just different placement of porters and/or solutions that attack the time-sink in general without hurting the aliveness of the zones.

I'll add that I certainly agree with adding bind stones (like near the dragon zones for each respective realm).

I totally did read the post but I fail to see what you mean. While I get where you are coming from in the PvP zones, it does not make much sense in PVE zones because people are just horsing through them. You get out of Camelot, hop on the horse that is right next to the door, go take a dump then when you are done, start running to where you need to go. But what if you have already taken your dump today ?
One way or another you are not interacting with new players unless they are at the horse station where you got off.
Tue 27 Mar 2018 12:27 AM by gruenesschaf
1) Is a non issue. Even without the new teleporters there would have been the housing zone where basically everyone would bind in a house in the first town which would have both border keep porters (or a house next door would have the missing one).

2) Is a valid point, here it's a trade off where we chose convenience for everyone over interaction between high and low level players.
Tue 27 Mar 2018 3:26 AM by Isavyr
OK thanks for reply. The more I thought about the issue, DAoC playspace wasn't planned very intelligently. I don't totally blame the designers--a lot of designers at that time overlooked what created good social spaces--and too many still do today.

With the amount of spying, streaming, and teleporters, I think defense is going to be really easy. But we'll see. I am curious if defending is too easy if this is something that the staff will be interested in modifying.
Tue 27 Mar 2018 11:01 AM by Kevin
i just think you have entirely way too much time on your hands to game so your perspective is far different from people who have jobs and families, teleporters can only increase my interaction with others as i can get to them faster!
Thu 5 Apr 2018 1:48 PM by Steez
The more accessible RvR is to everyone the better.
Thu 5 Apr 2018 4:31 PM by L0neW0lf
1) is a good thing, because RvR is the main focus of the game, so what's wrong about getting people to RvR even faster!?

2) remember live? with SI, ToA, Cata, LotM...back then...classic zones were dead...that's true...with only classic and SI zones I don't think this will easily happen.
Fri 6 Apr 2018 2:13 AM by Isavyr
L0neW0lf wrote:
Thu 5 Apr 2018 4:31 PM
1) is a good thing, because RvR is the main focus of the game, so what's wrong about getting people to RvR even faster!?

Good point. Just teleport people into relic forts to defend during invasion. LMK how that goes.
Fri 6 Apr 2018 6:05 AM by Topenga
Just teleport people into relic forts to defend during invasion.

Come on, this is getting ridiculous...like schaf already put it, those new teleporters make no difference...right now you bg, port to your house, use your healer and go wherever you want to go in no time. If you have better suggestions for teleporters in general...don't hesitate to tell us all...

Imho these new teleporters are more convenient in PvE but don't have that much impact on RvR.
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