Damage Table on Phoenix

Started 18 Feb 2019
by MacPrior
in Ask the Team
At least twice it was asked in this topic how looks like a Damage Table on Phoenix.
There were several patches with improvement of several and even all hybrid classes in a Damage Table question.
So, I am very confusing now and would like to ask the team directly how the damage table for Phoenix looks like now exactly?

The original Damage Table of DAOC is :

Factor 5 Edit

Wizard - Slash, Crush and Thrust
Theurgist - Slash, Crush and Thrust
Cabalist - Slash, Crush and Thrust
Heretic - Slash and Thrust
Sorcerer - Slash, Crush and Thrust
Necromancer - Slash, Crush and Thrust
Cleric - Slash and Thrust
Minstrel - Crush
Infiltrator - Crush
Friar - Slash and Thrust
Animist - Blades, Blunt and Piercing
Bainshee - Blades, Blunt and Piercing
Enchanter - Blades, Blunt and Piercing
Eldritch - Blades, Blunt and Piercing
Mentalist - Blades, Blunt and Piercing
Druid - Piercing
Bard - Piercing
Warden - Piercing
Vampiir - Blades and Blunt
Valewalker - Blades, Blunt and Piercing
Nightshade - Blunt
Ranger - Blunt
Spiritmaster - Axes, Swords and Hammers
Warlock - Axes, Swords and Hammers
Bonedancer - Axes, Swords and Hammers
Runemaster - Axes, Swords and Hammers
Healer - Axes
Hunter - Hammers
Valkyrie - Axes and Hammers
Shaman - Axes
Shadowblade - Hammers

Factor 12 Edit

Wizard - Staff

Factor 14 Edit

Theurgist - Staff
Cabalist - Staff
Sorcerer - Staff
Necromancer - Staff
Animist - Staff
Bainshee - Staff
Enchanter - Staff
Eldritch - Staff
Mentalist - Staff
Spiritmaster - Staff
Warlock - Staff
Bonedancer - Staff
Runemaster - Staff

Factor 16 Edit

Cleric - Crush and Staff
Druid - Blades, Blunt and Staff
Warden - Staff
Ranger - Staff
Shadowblade - Staff

Factor 17 Edit

Minstrel - Instruments * 3)

Factor 18 Edit

Heretic - Crush and Staff
Scout - Crush and Staff
Minstrel - Slash, Thrust and Staff
Infiltrator - Slash, Thrust, Staff and Crossbow
Friar - Crush
Bard - Blades, Blunt and Staff
Warden - Blades, Blunt and Shortbows
Blademaster - Shortbows
Hero - Shortbows
Nightshade - Blades, Piercing and Staff
Ranger - Blades and Piercing
Healer - Swords, Hammers and Staff
Hunter - Staff
Valkyrie - Swords
Shaman - Swords, Hammers and Staff
Thane - Axes and Swords
Shadowblade - Axes, Swords and Thrown

Factor 19 Edit

Paladin - Slash, Crush, Thrust and Two Handed
Reaver - Slash, Crush, Thrust and Flexible
Scout - Slash and Thrust
Bard - Instruments * 3)
Champion - Blades, Blunt, Piercing and Large Weapons
Hunter - Axes, Swords and Spears
Valkyrie - Spears
Skald - Axes, Swords, Hammers and Staff
Thane - Hammers
Factor 20 Edit
Paladin - Staff
Heretic - Flexible * 1)
Mercenary - Shortbows
Mauler - Fist Wraps
Mauler - Mauler Staff * 1)
Friar - Staff * 1)
Reaver - Staff
Vampiir - Staff
Valewalker - Staff
Blademaster - Staff
Champion - Staff
Hero - Staff
Savage - Axes, Swords, Hammers and Hand to Hand
Valkyrie - Staff
Thane - Staff

Factor 21 Edit

Valewalker - Scythe

Factor 22 Edit

Mercenary - Slash, Crush, Thrust and Staff
Scout - Archery * 2)
Armsman - Slash, Crush, Thrust, Staff, Two Handed, Polearm and Crossbow
Vampiir - Piercing
Blademaster - Blades, Blunt and Piercing
Hero - Blades, Blunt and Piercing, Large Weapons and Celtic Spear
Ranger - Archery * 2)
Hunter - Archery * 2)
Savage - Staff
Berserker - Axes, Swords, Hammers, Staff and Thrown
Warrior - Staff and Thrown

Factor 23 Edit

Warrior - Axes, Swords and Hammers

https://camelotherald.fandom.com/wiki/Damage_Table

Once was improved all damage table numbers for all hybrids.
Once all hybrids were uped to a level of Valewalker.

Does it mean all Hybrids are now on factor 22 together with light damage dealer melees?
Does the Thane still have different damage table factor with a Hammer and with a Sword/Axe?

Looking for a competent answer, please!
Mon 18 Feb 2019 3:01 PM by Bradekes
Pretty sure the only difference is friar and paladin are on 20 factor. Everything else is the same.
Mon 18 Feb 2019 3:32 PM by chryso
So thane with a staff is better than thane with an axe or sword with an unstyled swing?
That is unexpected.
Mon 18 Feb 2019 4:46 PM by Bradekes
Thane are supposed to use hammer!
Mon 18 Feb 2019 5:01 PM by Numatic
chryso wrote:
Mon 18 Feb 2019 3:32 PM
So thane with a staff is better than thane with an axe or sword with an unstyled swing?
That is unexpected.

IIRC since staff is not speccable it has a max damage value. Meaning its max damage is higher than most 2h weapons, but it also has a very wide variance which makes it useless. You may hit for max damage once out of 100 swings, but the other 99 are hitting for random (and likely crappy) damage. It's why NS sometimes used staff for PA because on occasion you could hit harder than a 2h SB.
Mon 18 Feb 2019 6:06 PM by Cadebrennus
One thing I've never understood about this table (and the site you more than likely got it from) is that Scout and Hunter are on a Higher table than Rangers. Doing dummy tests here it seemed the same. On Live Rangers were moved up a damage table (can't remember if it was to be equal or higher than Scouts/Hunters.)
Mon 18 Feb 2019 6:52 PM by Bradekes
Hunter is supposed to be on 19dmg table ranger and scout on 18... At this patch I believe... Not sure why but someone thought hunter needed the melee edge with lower bow range.

Also wanted to correct my earlier post friar and paladin are on 21 instead of 20. Kinda a big boost actually.
Tue 19 Feb 2019 3:05 AM by MacPrior
Nobody from, the Phoenix Team could answer this question?
Tue 19 Feb 2019 3:21 AM by Bradekes
MacPrior wrote:
Tue 19 Feb 2019 3:05 AM
Nobody from, the Phoenix Team could answer this question?

To be fair they have the adjustments they made on their wiki. all others follow suit with 1.65
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