Currently there are many things that really require the staffs attention and needs to be changed / fixed asap.
Some examples:
TWF - change the Height to just 1 Floor, you shouldnt be able to wipe whole zergs in keeps with this
Scouts - Shooting through keep walls etc
GTAoE - Needs a Fix so it does not hit through walls inside keeps...
Animist Wisps - You can kite them, which shouldn't be possible
Animist Shroom Range - changing the Turrets to 300 seems ok for me, changing the tanglers to 300 doesn't. Also reduce the range to a keep that is required, sometimes if you fight near a tower, you receive the range penalty and you are wondering why
Minstrel Charming purple pets - shouldn't be possible so easy, charm should get resisted more often
Default Resist in RVR - Resist Rate is way too high with 10% on 50 Spells (maxed with mof), it should be changed to livelike 5%
I have reported several bugs in the tracker already, nothing is happening - this is ruining the whole server, albs and mids are literally unstoppable, having classes that are way more viable in classic/si with TWF than hib (reaver, bd compared to warden...) are complete gamechangers in case of zergfights.
Also another mention, there is a reason for RR5 RA in NF, with all the RAs that came in, the classes need abilities to protect themselves or higher their own utility. When you bring in NF RA's, please also bring in RR5 RA's, leaving them out is causing balance issues...
Some examples:
TWF - change the Height to just 1 Floor, you shouldnt be able to wipe whole zergs in keeps with this
Scouts - Shooting through keep walls etc
GTAoE - Needs a Fix so it does not hit through walls inside keeps...
Animist Wisps - You can kite them, which shouldn't be possible
Animist Shroom Range - changing the Turrets to 300 seems ok for me, changing the tanglers to 300 doesn't. Also reduce the range to a keep that is required, sometimes if you fight near a tower, you receive the range penalty and you are wondering why
Minstrel Charming purple pets - shouldn't be possible so easy, charm should get resisted more often
Default Resist in RVR - Resist Rate is way too high with 10% on 50 Spells (maxed with mof), it should be changed to livelike 5%
I have reported several bugs in the tracker already, nothing is happening - this is ruining the whole server, albs and mids are literally unstoppable, having classes that are way more viable in classic/si with TWF than hib (reaver, bd compared to warden...) are complete gamechangers in case of zergfights.
Also another mention, there is a reason for RR5 RA in NF, with all the RAs that came in, the classes need abilities to protect themselves or higher their own utility. When you bring in NF RA's, please also bring in RR5 RA's, leaving them out is causing balance issues...