gruenesschaf wrote: ↑Wed 14 Oct 2020 2:21 PM
Sepplord wrote: ↑Wed 14 Oct 2020 6:52 AM
Conspiracy theory time:
They wanted to nerf crit-RAs but knew it would create a huge shitstorm because crit-RAs are the most picked passives and tons of people would feel nerfed, so they didn't want to tell. And now it's coming to light, but fewer people realise and therfor the shitstorm is much smaller compared to if they just told us the truth from the beginning.
Not quite, the intentions were indeed as stated, however, it being the most picked passive beforehand is indeed the reason why the vote was just about the variance and not the full thing to return to mopain/wp over all.
I am thankful you directly replied to me and answered regarding the issue (seriously, thanks for that)
Just because something is ""the most picked" doesn't mean it should stay nerfed. Last time we heard about a most picked passive, you gave it to us for free
I know that is not an equivalent comparison, but that presupposes that there are other reasons besides pick-rate.
Wild guess, Purge is the most picked active. Does that need a nerf too?
Why are those cases (tireless/LW & Purge) different from the crit-RAs?
If you pinpoint that, it probably explains the actual reasoning.
Maybe you wanted TTK to be further decreased because you thought that would weaken the castermeta. Maybe that even happened and it just feels different to me.
Fact: Nerfing the crit-RA had different effects on different classes (even only looking at classes picking crit-RAs) and it definitely shifted class balance.
Opinion: It nerfed lighttanks the most, while casters have direct alternatives to increase their dmg.
PS: sideremark since you mentioned voting: voting on balance changes is at best a two sided sword, imo it leads to biased blaance changes driven by the majority (which seems to be the opposite of what you want, aka nerf the most played classes / buff the unloved underdogs.
In the survey suddenly classes that noone groups are the most OP, while classes that are must haves or at least favored in metasetups have really low percentages.
I love that you ask the community for changes like variance, OF/NF, more/less teleports...etc... things that influence gameplay in general.
Class Balance based on votes sadly doesn't work very well to create an environment for everyone, it works very well to let the majority exploit the minorities though (<- that sounds more theatralic than i intended, but i am missing the right words to tone it down)