Couple of Q's

Started 8 Jul 2018
by eMoRaL
in Ask the Team
Hi guys,

Just would like to ask when server is launched will we need to get level 5 and see relevant trainers?
Just as on Beta (may just be because of Beta) we start of the Class we pick.

Also any command to see how many people online on server?
Sun 8 Jul 2018 4:10 PM by Uthred
It is intended. We dont have base classes on this server:

"All Classes
There are no base classes.
All classes can spec all of their spec lines at level 1, this includes gaining parry at level 1.
All classes can use their highest shield level at level 1.
All classes can use all of their weapons at level 1.
Self buffs that lasted 20 minutes now last 23 minutes.
Realm and Group buffs that lasted 10 minutes now last 20 minutes.
All Concentration-based buff effects have their range limited to 5000.
Autotrain works like in 1.87 (http://camelotherald.wikia.com/wiki/Pat ... rsion_1.87)"

See this link for more infos: https://playphoenix.online/viewtopic.php?f=2&t=27

We will later implement something on the forum, that shows how many player are online. In this moment while I write this post, there are 472 people playing.
Mon 9 Jul 2018 7:28 AM by MacPrior
If I start now to play, what will be happen with my toons by the final launch of the server?
Again new start? Again from 0?
Mon 9 Jul 2018 8:49 AM by Pao
Chars will be wiped. With this exp rate not such a big issue.

We just testing and hopefully have an exploit and bug free server with got performance on launch.
Mon 9 Jul 2018 5:50 PM by MacPrior
Is there any time schedule for planed launch of final start?
Tue 10 Jul 2018 6:25 AM by Galahad
Ah, I always wanted to write this:
It's ready when it's ready!

Now I fell better

Longer answer is: No, there is no precise date. We have a general time frame in mind, but as was obvious during the first days of beta, there are still some bugs in the current build; some severe, some mildly annoying. However, before we launch the server, all of these things need to be fixed. Apart from these clear-cut bugs, there are however additional layers that need to be tuned - including the economy (how much value is created vs destroyed, RvR incentives and generally the progression curves in PvE (less critical). So we are certainly talking "weeks" here.
Tue 10 Jul 2018 2:11 PM by MacPrior
Wonderful news! Thanks!
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