Day after day I watch group after group run by running longwind and tireless and endurance potions and either a shield merc or occasionally an armsmen. Despite the zerg there are paladins by the handfuls standing around at pks and bks. Albion is being further narrowed down into about 5 classes that can RvR (Cleric, Sorc, Minstrel, Cabalist, Armsman or merc, occasionally a wizard).
Albion tank groups are pretty shit. The utility gap is still quite wide, as warned about pre live. 2 RA points and a potion render paladins obsolete (yes, yes, I know, you gave them determination but that's useless without further help, as is the damage table move an the extra spec points, it's all useless). Utility is the concern.
Paladins need more utility to fix them in general, and theurgists need better mezz to fix albion tank groups in general (that way don't have to waste a spot on a sorc).
Until some needed changes are made, I don't see alb being much of a factor until everyone has a caster/cleric main.
Albion tank groups are pretty shit. The utility gap is still quite wide, as warned about pre live. 2 RA points and a potion render paladins obsolete (yes, yes, I know, you gave them determination but that's useless without further help, as is the damage table move an the extra spec points, it's all useless). Utility is the concern.
Paladins need more utility to fix them in general, and theurgists need better mezz to fix albion tank groups in general (that way don't have to waste a spot on a sorc).
Until some needed changes are made, I don't see alb being much of a factor until everyone has a caster/cleric main.