Broken Blank Utility

Started 17 Jun 2020
by Grubsnak
in Ask the Team
I don't mind that you added in a system for working with the stats on the items.....BUT WHY WHY did you Nerf the UTILITY on High Quality Blanks? 99 and MP Blanks should Open to a respectable Utility! After Opening Several Blanks for a new Template 99 quality i Got Garbage! The resists all set way to high to use in a template and utility below 60! MP Blanks yield Low 70s? No more 80s? Its a MASTER PIECE it should start at 75 Utility and the 99s Should start at 60 Base Utility Minimum! Come on Devs! You can do Better then this! Lots of People complaining about the Upgrade costs.....I dont even care about that! But the Raw Base Utility for Hours of work being Nerfed Down so low they are useless is Uncalled for! Please for the Love of the Server Turn the Utility on High Quality Blanks back up to a useful Level! Thank you for taking the time to read post.....The Grubbyone.
Wed 17 Jun 2020 9:29 AM by gruenesschaf
There was no change to blanks.
Wed 17 Jun 2020 5:19 PM by SDShannonS
I doubt the mechanics of it work exactly like this but here's how I think of it because I've played a lot of D&D in my lifetime. In D&D, there are different shapes of dice you can roll to generate different ranges of numbers. The one most people think of as the "normal" die has six sides so obviously generates numbers from 1 to 6. There are other dice that generate numbers from 1 to 8, 10, 12, or even 20. I think of blanks kind of like those dice.

If I'm using a polished blank, to me it's like rolling a 20-sided die; there exists the possibility of rolling a really high number that is literally impossible to roll with a 6-sided die... but there still exists the possibility that I could roll a 1. And I've done it. I've gotten raw blanks from a 100%-quality item. More than once. It happens. But I have also gotten polished blanks whereas I have never gotten a polished blank from a 96%-quality item. Maybe it's possible but I've never gotten one. So the higher-quality items give me the POSSIBILITY of a high roll, but not a guarantee.

Like I said, idunno if that's how the numbers work in the background, but that's how I think of it based on the limited observations I've made so far and it helps set my expectations.

I hope that makes sense in some way.
Fri 19 Jun 2020 9:11 AM by gruenesschaf
Blanks work exactly the same way as the normal rogs:
The quality and item level (polished is like a rog dropped by a level 75 mob) determine the available imbue points
The opening class (or in case of normal rogs the class it was decided to make a rog for) determines which stats are whitelisted
From there a random not already existing stat is picked from the whitelist, the first picks have a higher % range of the imbue points they are allowed to consume.
This is repeated until all imbue points have been used up which is why you will often find 1 stat / 1% on them.
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