Bonedancer

Started 14 Apr 2019
by HtGeist
in Ask the Team
So are we gonna get the caster commander to make the darkness spec playable? atm have dark casters..but if commander runs in range of uhm...lets see a shroom patch,which are a plenty and dies..having ranged pets and spec compleetly nulled.
did you custom change how absorb buff works on pet? i see 3..less dmg on commander from 3% absorb buff..and how come bonedancers buffs all alot less then any other pet class? since commander does not evade/block or parry anything..i think it's a fair request to have buff numbers upped,and absorb buff on pets looked into...
why does the ablative for pet have 20 mins duration,it lasts 3 swings tops and absorbs a laughable amount..could increase the power cost and make it an ablative reactionary proc for commander only maybe?
Still have trouble comming to terms with seing 1 hand pa'ers hitting 600 + numbers on capped resists and pd5 on this server..you sure spoil those filthy sneaks.
Mon 15 Apr 2019 3:26 AM by waffel
Hmm, looks like a BD died in an RvR zone. Better buff em.
Mon 15 Apr 2019 5:01 AM by HtGeist
I have died alot..thats part of rvr..but..you know what,despite good efforts and reasonable skill from live..i havent killed many...so yea..they weak implemented sorta halfassedly...like the necro's..altho necro got a cold proc bandaid on last pet,and it actually does some defense ive seen it parry and evade..yea i played one here to see for myself.
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