Attributes

Started 29 May 2018
by Ragnar
in Ask the Team
Hi do you plan to adjust useless class attributes like for instance friar 3rd attribute = strenght = useless, should be changed for dext etc.. ? Thx for your answer 👍
Wed 30 May 2018 3:03 PM by Flea
This is not currently being looked at, but thanks for the feedback. We love new ideas.
Mon 25 Jun 2018 1:11 PM by Ceen
I need empathy on my bard since its a support class and hence needs empathy for role playing!
Mon 25 Jun 2018 5:50 PM by Uthred
We didnt discuss this yet and didnt plan on changing it so far. Atm we are focusing on getting the beta ready.
Fri 29 Jun 2018 11:34 AM by JaggedOne
If you make any changes to attributes, please please please change the ridiculous fact that Quickness is the tertiary stat for list casters. The reason for this is lost in the mists of antiquity...sometimes I think the original developers did it as a joke. More likely they intended QUI to affect list casters, then it changed at some point. Anyway, CON would be way better than the useless QUI as a tertiary for list casters. Please give this change some consideration.
Sun 1 Jul 2018 8:21 AM by Haruspex
It is Quickness because DAoC was created in a different era of MMO. If you shift your thinking to EQ you will come closer. Quickness makes your staff swing faster, thus giving the caster a little bit more offense.

I know it's completely useless and entirely redundant, but I have vague memories of Mythic providing that as an answer.

it's quite funny too, because back in the day we had many theories about what stats effected our characters. For a long time there was the belief that quickness influenced run speed. Lol.
Mon 2 Jul 2018 9:51 AM by l00ri
Yes pls.

Str instead of Dex as primary Attribute for Shadowblades would be awesome, and reasonable. ;-)
Mon 2 Jul 2018 7:33 PM by Tyton
New ideas are great - and there are some here as well - but some ideas sound like that slippery slope all those Uthgard fanboys like to talk about.
Though I like the changes the Phoenix team has made already, I'd personally prefer that there aren't too many radical changes to the base game for fear it might become something else entirely. Some realm ability fixes, XP rates and QoL were enough to get me interested in this project. Making new attribute tweaks seems like dark territory. My two cents.

I could be wrong, of course.

T
Tue 3 Jul 2018 6:56 AM by Azozial
Tyton wrote:
Mon 2 Jul 2018 7:33 PM
New ideas are great - and there are some here as well - but some ideas sound like that slippery slope all those Uthgard fanboys like to talk about.
Though I like the changes the Phoenix team has made already, I'd personally prefer that there aren't too many radical changes to the base game for fear it might become something else entirely. Some realm ability fixes, XP rates and QoL were enough to get me interested in this project. Making new attribute tweaks seems like dark territory. My two cents.

I could be wrong, of course.

T

I could not agree more...
Tho I loved the whole hype about Uthgard, and played it fairly much... There was just too much of the oldschool to keep my intrest.
These "small" changes which makes setups alot more viable, and makes more classes available for RvR, this has ignited my spark again...

But start changing attributes on races, this may to taking it a little to far.. The next we'll see, may be SoS and BoF on all 3 realms
Wed 4 Jul 2018 8:12 PM by l00ri
Some changes would be reasonable.
If you look at Stealthers for example there are Nightshades and Infiltrators that get DEX as Primary and STR as Tertiary Attribute which means they gain 60 Points (45Dex + 15Str) at Level 50 towards their Damage affecting Stat while Shadowblades get 15 through their tertiary Attribut (STR) because they have Str-only weapons.

This seems quite odd to me and shows that Mythic just gave the same Attributes to all the Assasins regardless of their available Weapon-Choices.

On a Server without Str-Overcap and without +155 Stat Buffs though Buffbots this is a large amount and it would only bring Shadowblade more in line with the other Stealthers that have all the goodies on their side (Viper, Avoid Pain, Vanish, No LA Malus, 9/5 Second Directstun, 2.5 Spc Points, Castable DD / Insta DD).

While I agree that changes shouldn't get out of hand, some would be very good for balancing classes and would fix errors Mythic did decades/years ago.
Wed 12 Sep 2018 6:45 PM by JaggedOne
Tyton wrote:
Mon 2 Jul 2018 7:33 PM
New ideas are great - and there are some here as well - but some ideas sound like that slippery slope all those Uthgard fanboys like to talk about.
Though I like the changes the Phoenix team has made already, I'd personally prefer that there aren't too many radical changes to the base game for fear it might become something else entirely. Some realm ability fixes, XP rates and QoL were enough to get me interested in this project. Making new attribute tweaks seems like dark territory. My two cents.

.
I agree with you. However, I think that changing the tertiary stat for list casters from QUI to CON is not only obvious and way overdue, but totally safe, and I urge the devs to give some consideration to doing it. In the fullness of time, of course (I say that as a retired software developer...heh).
Wed 12 Sep 2018 8:39 PM by Ganaka
JaggedOne wrote:
Wed 12 Sep 2018 6:45 PM
Tyton wrote:
Mon 2 Jul 2018 7:33 PM
New ideas are great - and there are some here as well - but some ideas sound like that slippery slope all those Uthgard fanboys like to talk about.
Though I like the changes the Phoenix team has made already, I'd personally prefer that there aren't too many radical changes to the base game for fear it might become something else entirely. Some realm ability fixes, XP rates and QoL were enough to get me interested in this project. Making new attribute tweaks seems like dark territory. My two cents.

.
I agree with you. However, I think that changing the tertiary stat for list casters from QUI to CON is not only obvious and way overdue, but totally safe, and I urge the devs to give some consideration to doing it. In the fullness of time, of course (I say that as a retired software developer...heh).

Changing the tertiary stat for casters will have a predictable outcome. Their DPS, or any other measurable casting factor, will not be affected.
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