Are Damage Adds supposed to be affected by style growth rates?

Started 24 Sep 2018
by schreon
in Ask the Team






Clearly, the damage-add value depends on the growth rate of the style that is being used. Is this working as intended? I always thought damage add buffs should add a flat damage that is scaled only by swing-speed.
Mon 24 Sep 2018 11:48 AM by Majeric
You are right, i think the Damage add is added to the base damage which then gets multiplied by the damage modifier. But I think the damage add must be added after style calculation for addition to total damage:
TOTAL DAMAGE = BASE DAMAGE + STYLE DAMAGE + (DAMAGE ADD*SWING SPEED * (1-TARGET RESIST))

I had the same or a similar error in my spreadsheet (see signature). I also think this is more correct because of changes in 1.58 regarding damage add variance which was kicked out in that patch.

https://www.mmorpg.com/dark-age-of-camelot/news/patch-158-is-ready-for-download-1000000202
Mon 24 Sep 2018 3:35 PM by gruenesschaf
Rain of annihilation is not a normal damage add (just some dps where the damage then depends on weapon speed) but does x% extra damage.
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