Allow Alchemists to recharge?

Started 27 Feb 2019
by phixion
in Ask the Team
Being a solo Stealther, I rely on charges to survive, let alone compete.

I'd say on average I'm going through 1-2p per day on recharging 3 items alone, which means I have to go farming quite often to sustain my RvR play.

I'd love to see alchemists given the ability to recharge items for a little less than the NPC, it would mean I could spend more time doing something I enjoy and less time doing something I have to.

Please consider.
Wed 27 Feb 2019 3:14 PM by Liah
Think this is better off in the Suggestions Forum.

Agree though, would like to see that being changed.
Wed 27 Feb 2019 4:07 PM by Sepplord
i am a bit indifferent to this...

on one hand i do not want to spend excessive amounts of platin on my charges/potions. On the other hand having a few goldsinks is required to not completely screw the economy. People already have the biggest houses and the overabundance of gold is (afaik) only kept in check by potions/recharges.
CURRENTLY we still have lots of people paying for the biggest houses, decorations, new templates, etc…. but that will soon be done and then prices for everything that isn’t directly farmable (aka high UT RoGs for hard-to-template classes) will explode

ATM buffing yourself with combined forces, sharkskin, endurance, yellow-haste cost about 1gold per minute (if I forgot a crucial stealther potion, please remind me)
Charges add another 1gold per minute per item.

So, going fullbuffed with 3charge items costs 4gold per minute, or 240g/hr (so to put your costs into perspective, you are RvRing 4-8hours a day).
(I am assuming that downtime between being able to use charges, as well as releasing, going out again, etc… is offset by dieing early and losing bufftime otherwise it will become impossible to calculate and depend too heavily on skillevel)

So to go with best buffs for slightly above 4hours you need to farm 1p.
If you manage to go with only 2red-charge items your TTR/p (time to RvR per plat) increases from slightly above 4hours to 5,55hours. When using only one redcharge item it increases to over 8hours.

To me these numbers don’t seem to unreasonable, although I would like to PvE less, BUT this is completely disregarding any money you make during RvRing.
I haven’t paid a lot of attention to the goldgains in RvR. Maybe someone that has taken a closer look could chime in so we could add that to my approximations.
Wed 27 Feb 2019 4:11 PM by phixion
Sepplord wrote:
Wed 27 Feb 2019 4:07 PM
i am a bit indifferent to this...

on one hand i do not want to spend excessive amounts of platin on my charges/potions. On the other hand having a few goldsinks is required to not completely screw the economy. People already have the biggest houses and the overabundance of gold is (afaik) only kept in check by potions/recharges.
CURRENTLY we still have lots of people paying for the biggest houses, decorations, new templates, etc…. but that will soon be done and then prices for everything that isn’t directly farmable (aka high UT RoGs for hard-to-template classes) will explode

ATM buffing yourself with combined forces, sharkskin, endurance, yellow-haste cost about 1gold per minute (if I forgot a crucial stealther potion, please remind me)
Charges add another 1gold per minute per item.

So, going fullbuffed with 3charge items costs 4gold per minute, or 240g/hr (so to put your costs into perspective, you are RvRing 4-8hours a day).
(I am assuming that downtime between being able to use charges, as well as releasing, going out again, etc… is offset by dieing early and losing bufftime otherwise it will become impossible to calculate and depend too heavily on skillevel)

So to go with best buffs for slightly above 4hours you need to farm 1p.
If you manage to go with only 2red-charge items your TTR/p (time to RvR per plat) increases from slightly above 4hours to 5,55hours. When using only one redcharge item it increases to over 8hours.

To me these numbers don’t seem to unreasonable, although I would like to PvE less, BUT this is completely disregarding any money you make during RvRing.
I haven’t paid a lot of attention to the goldgains in RvR. Maybe someone that has taken a closer look could chime in so we could add that to my approximations.

I can tell you that my gold is constantly declining from Recharging alone.

My only other outgoing is pots, and those are 200g per barrel and the feather cost (which involves time PvE'ing).

I just don't see how me logging on my Shaman, AoE farming blue/green mobs for 2 hours is warranted, who does it serve? Especially when you just want to be in RvR.

The money sink on this server is going to be pots.
Wed 27 Feb 2019 4:18 PM by Liah
dont forget that u die so ur charges might run out fast
Wed 27 Feb 2019 4:19 PM by Sepplord
phixion wrote:
Wed 27 Feb 2019 4:11 PM
Sepplord wrote:
Wed 27 Feb 2019 4:07 PM
i am a bit indifferent to this...

on one hand i do not want to spend excessive amounts of platin on my charges/potions. On the other hand having a few goldsinks is required to not completely screw the economy. People already have the biggest houses and the overabundance of gold is (afaik) only kept in check by potions/recharges.
CURRENTLY we still have lots of people paying for the biggest houses, decorations, new templates, etc…. but that will soon be done and then prices for everything that isn’t directly farmable (aka high UT RoGs for hard-to-template classes) will explode

ATM buffing yourself with combined forces, sharkskin, endurance, yellow-haste cost about 1gold per minute (if I forgot a crucial stealther potion, please remind me)
Charges add another 1gold per minute per item.

So, going fullbuffed with 3charge items costs 4gold per minute, or 240g/hr (so to put your costs into perspective, you are RvRing 4-8hours a day).
(I am assuming that downtime between being able to use charges, as well as releasing, going out again, etc… is offset by dieing early and losing bufftime otherwise it will become impossible to calculate and depend too heavily on skillevel)

So to go with best buffs for slightly above 4hours you need to farm 1p.
If you manage to go with only 2red-charge items your TTR/p (time to RvR per plat) increases from slightly above 4hours to 5,55hours. When using only one redcharge item it increases to over 8hours.

To me these numbers don’t seem to unreasonable, although I would like to PvE less, BUT this is completely disregarding any money you make during RvRing.
I haven’t paid a lot of attention to the goldgains in RvR. Maybe someone that has taken a closer look could chime in so we could add that to my approximations.

I can tell you that my gold is constantly declining from Recharging alone.

My only other outgoing is pots, and those are 200g per barrel and the feather cost (which involves time PvE'ing).

I just don't see how me logging on my Shaman, AoE farming blue/green mobs for 2 hours is warranted, who does it serve? Especially when you just want to be in RvR.

The money sink on this server is going to be pots.

i believe everything you said was adressed in the comment you posted already. If you want to further the discussion add new information/arguments, or directly give reasons why you disagree with specific arguments.

When expecting effort, you have to deliver yourself.
Wed 27 Feb 2019 4:38 PM by phixion
I don't really understand what you want me to break down, your post pretty much says it all, does it not? I don't want to add further information or arguments, it boils down to, charges = expensive, gold = finite, time spent farming gold = time away from RvR. It's really as simple as that and doesn't need much more arguing to determine whether it's fact or not.

I can only say that from experience, my gold does nothing but decline. RvR rewards do not make up for the cost of charges and pots alone.

I gave my argument in my first post, whether you choose to engage in said argument is your choice. It's not on me to persuade every user here--just the staff.

I just fail to see how time spent AoE farming mobs for gold is a good thing for the servers health.

I would like to see either recharging costs brought down, alchemists given the ability to recharge cheaper, or more gold from RvR. Either would work.
Wed 27 Feb 2019 5:31 PM by Ashok
There have been internal discussions about "Let Alchemist recharge" and "Reduce recharge cost".

For now buffs and ad-hoc combat enhancements (like pots and relating items with charges) are considered luxury, thus the cost will stay.
It's pretty easy to get money on Phoenix...
Wed 27 Feb 2019 5:58 PM by phixion
Ashok wrote:
Wed 27 Feb 2019 5:31 PM
There have been internal discussions about "Let Alchemist recharge" and "Reduce recharge cost".

For now buffs and ad-hoc combat enhancements (like pots and relating items with charges) are considered luxury, thus the cost will stay.
It's pretty easy to get money on Phoenix...

Without them you cannot compete as a solo, so I see them more as a necessity than a luxury.

It is easy to farm gold--It just means I have to leave what I enjoy (RvR) to do something I dislike (PvE) for a few hours. This wouldn't be so bad, but I also have to attend TG on a regular basis to get feathers so that I can compete at all, again, another necessity rather than a luxury from a soloers perspective.
Wed 27 Feb 2019 6:15 PM by Dominus
and while you're entertaining the incredulous, do away with Archer's having to buy arrows or mats to craft arrows.
Wed 27 Feb 2019 6:36 PM by phixion
Dominus wrote:
Wed 27 Feb 2019 6:15 PM
and while you're entertaining the incredulous, do away with Archer's having to buy arrows or mats to craft arrows.

Incredulous in what sense?

As far as I'm concerned arrows should just work as they do on live and not cost anything to buy,, as should Wardens and Shield specs, but we're not discussing that right now.
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