Sepplord wrote: ↑Wed 27 Feb 2019 4:07 PM
i am a bit indifferent to this...
on one hand i do not want to spend excessive amounts of platin on my charges/potions. On the other hand having a few goldsinks is required to not completely screw the economy. People already have the biggest houses and the overabundance of gold is (afaik) only kept in check by potions/recharges.
CURRENTLY we still have lots of people paying for the biggest houses, decorations, new templates, etc…. but that will soon be done and then prices for everything that isn’t directly farmable (aka high UT RoGs for hard-to-template classes) will explode
ATM buffing yourself with combined forces, sharkskin, endurance, yellow-haste cost about 1gold per minute (if I forgot a crucial stealther potion, please remind me)
Charges add another 1gold per minute per item.
So, going fullbuffed with 3charge items costs 4gold per minute, or 240g/hr (so to put your costs into perspective, you are RvRing 4-8hours a day).
(I am assuming that downtime between being able to use charges, as well as releasing, going out again, etc… is offset by dieing early and losing bufftime otherwise it will become impossible to calculate and depend too heavily on skillevel)
So to go with best buffs for slightly above 4hours you need to farm 1p.
If you manage to go with only 2red-charge items your TTR/p (time to RvR per plat) increases from slightly above 4hours to 5,55hours. When using only one redcharge item it increases to over 8hours.
To me these numbers don’t seem to unreasonable, although I would like to PvE less, BUT this is completely disregarding any money you make during RvRing.
I haven’t paid a lot of attention to the goldgains in RvR. Maybe someone that has taken a closer look could chime in so we could add that to my approximations.