Melee range. Is it intended ?

Started 15 May 2019
by soiehib1337
in Videos
Are melees actual casters ?

Paladin catching up + hitting from the 2 zones away.
https://youtu.be/4IEO7EtJ0ws
Abo hitting from 2 zones away.
https://www.youtube.com/watch?v=gRoo2nET6v0
Zerk air-hitting madly :
https://www.youtube.com/watch?v=9BEvaOBIl_I&t=35s
Savage air-hitting easily.
https://www.youtube.com/watch?v=SJPb2ceMPnM

Dark age of casting tanks
I wish my spells had double the range too.
Wed 15 May 2019 2:36 PM by inoeth
noticed that too alot ... something is off!
but devs say its all working as intended
Wed 15 May 2019 3:35 PM by jelzinga_EU
soiehib1337 wrote:
Wed 15 May 2019 11:31 AM
Are melees actual casters ?

Paladin catching up + hitting from the 2 zones away.
https://youtu.be/4IEO7EtJ0ws
Abo hitting from 2 zones away.
https://www.youtube.com/watch?v=gRoo2nET6v0
Zerk air-hitting madly :
https://www.youtube.com/watch?v=9BEvaOBIl_I&t=35s
Savage air-hitting easily.
https://www.youtube.com/watch?v=SJPb2ceMPnM

Dark age of casting tanks
I wish my spells had double the range too.

In first video it clearly says "Resisted" followed by "Elno can't have this effect again yet!" - so no snare
Zerk is getting a speed-tick in third video
Savage is getting speed from RM (you see him casting speed) - then afterwards I do not see anything strange.

I think melee-range is too big too on Phoenix, but devs checked it later vs live (I do not play live in current setting) and confirmed the melee-range to be correct.
Wed 15 May 2019 3:45 PM by vxr
Maybe lag?
Wed 15 May 2019 5:19 PM by soiehib1337
jelzinga_EU wrote:
Wed 15 May 2019 3:35 PM
In first video it clearly says "Resisted" followed by "Elno can't have this effect again yet!" - so no snare
Zerk is getting a speed-tick in third video
Savage is getting speed from RM (you see him casting speed) - then afterwards I do not see anything strange.

I think melee-range is too big too on Phoenix, but devs checked it later vs live (I do not play live in current setting) and confirmed the melee-range to be correct.

First video, you are right on the effect, I saw that afterwards. Doesn't explain why he would hit without being on my screen.
Zerk still hits from way beyon 350
Savage at 0:41 doesn't get any tick and yet hits from faaaaaar away.

Funny you're explaining the speeds. Not discussing the fact they all hit from more than 350. Like way more.

It's not lag, it's ALL THE TIME like that.

There is also video evidence that if you use a style MOVING it will further increase the range : https://www.youtube.com/watch?v=DkiI1aS4L0c
Wed 15 May 2019 6:13 PM by Dominus
this explains SOOO MUCH now with why I get hit by melee from such long distances... another Phoenix bug or is this coded to be this way??
Wed 15 May 2019 6:21 PM by gruenesschaf
The range increases when attacker or defender is moving and increases again if both are moving, it's the same on live. We didn't record it but a player did those tests at some point too and recorded: https://www.youtube.com/watch?v=1ro3k32hGag

We actually have a very slightly smaller max range when both are moving
Thu 16 May 2019 8:19 AM by stinsfire
gruenesschaf wrote:
Wed 15 May 2019 6:21 PM
The range increases when attacker or defender is moving and increases again if both are moving, it's the same on live. We didn't record it but a player did those tests at some point too and recorded: https://www.youtube.com/watch?v=1ro3k32hGag

We actually have a very slightly smaller max range when both are moving

Do you know if it was the same on classic SI or if we are just having incorrect memories?
Thu 16 May 2019 11:33 AM by inoeth
who knows what EA and Broadsword did to the game, but this really feels wrong even though it might be like that on live.
i vote for a slight decrease!
Thu 16 May 2019 11:40 AM by Dominus
slight decrease? lol, how about decrease to melee range?
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