Wild Arcana: crits on disease are wrongly implemented

Started 23 Aug 2018
by Frigzy
in Resolved Issues
Wild Arcana: crits on disease are wrongly implemented

Issue Timeline

23 Aug 2018 Frigzy created this issue
24 Aug 2018 gruenesschaf triaged this issue
24 Aug 2018 gruenesschaf changed the status of this issue from new to feedback
28 Aug 2018 zeph assigned this issue from Nobody to zeph
29 Aug 2018 zeph changed the status of this issue from in_progress to resolved
Thu 23 Aug 2018 12:32 PM by Frigzy
I've accidentally pressed ENTER before I could fill in the description so I will do it here,

Issue 1:
The current implementation of crits on disease is wrong. You can get crits on disease, but it is subdivided in its components. For instance, you can crit on the strength debuff or the snare component seperately. This should not be the case.

Issue 2: The value of the crits is way too low. Right now, crits only vary between 7.50% and 1%.

Crits should vary between 1% and 99%. The way this was displayed in-game was not in percentages but in points. Just like with Stat debuffs, the actual value should be randomized between 1% and 99%, which in the case of a -73 str/con debuff would resemble the chance to see a crit between 1 and 72 points.



Fix:
A crit on a disease should read: "The disease is extra effective!"

While the OP from the first thread in the sources I will post below states that there is a value message, 2 other players (indirectly) disprove this. I believe that what happened in OP's case is that he misread a crit on his AE Str/Con debuff as a crit on his AE disease as these spells are often used together.

Other players in the same thread mention that when a disease crits, it reads "The disease is extra effective:!" (Sibanac) and then most importantly Urthen's post where he explicitely says he tested WA on all these components. Urthen mentions that ALL aspects from the disease spell crit. The healing reduction, the snare and the strength debuff all have their value increased. He does not say they doubled though, so it seems that unlike the snare component from a snare DD, the disease crit has a variance.

What I deduct from these sources is that A) A crit should span all the effects of the disease. and B) It is most likely that there is a common % of crit value which is applied to all 3 different aspects of the disease. C) A disease spell crits between 1% and 99%.

For instance, disease spell crits for 54%, this would mean an increase in all 3 components' value by 54%.


Sources:
https://forums.freddyshouse.com/threads/wild-arcana-duration-effect-crit-maker-ra-specifically-what-are-the-effects.106817/

For more sources on the mechanics of WA you can go to my other ticket about the snare component. The above link is the most useful for the disease component.


Current behavior:
https://youtu.be/44QkNvK5MEA
https://youtu.be/cWppDqJ_eJ4

Notice the value and the seperateness of the crit components.
Thu 23 Aug 2018 12:34 PM by Frigzy
PS: there currently is no sign of the healing reduction component critting whatsoever. It seems that this simply is not implemented. However, this should de the case as described.
Sat 25 Aug 2018 7:03 AM by Frigzy
I've been giving this some extra thought. The fact that the max increase is 7.5% perhaps has something to do with the fact that the Str decrease on a normal disease is 7.5%. This may have led to coding where the crit is between 1% and 99% of 7.5%, instead of 1-99% of 100%.

Just a thought!
Sun 26 Aug 2018 10:10 AM by gruenesschaf
The crit is between 1 and 99%, it's not showing the crit % but the additional reduction %.
Mon 27 Aug 2018 5:36 PM by Frigzy
That makes sense. I will look into it further, I don't think I've seen the strength aspect run up to 15% yet.

Also, the healing component is never mentioned and there is still the fact that it does not crit all 3 aspects of disease at once.

I'll do some more tests!
Mon 27 Aug 2018 9:21 PM by Frigzy
Ok, so obviously I made a mistake in my last comment. I meant to say movement speed aspect instead of strength aspect.

I've did some more testing and it seems that both the STR and Movement Speed component are capped at 7.50% crit.

While this is correct for the STR aspect, Movement speed should be able to crit up to 15%.

No message is displayed in regards to the healing effectiveness, which leads me to assume it is currently not affected by WA. I haven't tested this on players yet though so I have no proof/confirmation as of yet.

Regardless, my point about the 3 aspects not critting at the same time still stands.

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