Not sure if changes were made recently to Theurgist ice pets but there are a couple issues at the moment:
1. Ice pets now STOP nuking when target enters melee range (even if not put into combat)
test: cast 5 ice pets on monster. allow monster to reach ice pets. all ice pets stop nuking and switch to melee (only the ice pet that gets attacked should be put into melee mode)
From what i remember the ice pets should only stop casting if they are put into combat.
2. There is now a LOS check at the END of the ice pet nuke.
This was never the case until recently. The ice pet nuke would ALWAYS land as long as the range/LOS check was met when the STARTED casting.
test: cast ice pet on target. once pet begins cast move out of LOS. Ice pet will continue with nuke animation but do no damage and product no effect.
1. Ice pets now STOP nuking when target enters melee range (even if not put into combat)
test: cast 5 ice pets on monster. allow monster to reach ice pets. all ice pets stop nuking and switch to melee (only the ice pet that gets attacked should be put into melee mode)
From what i remember the ice pets should only stop casting if they are put into combat.
2. There is now a LOS check at the END of the ice pet nuke.
This was never the case until recently. The ice pet nuke would ALWAYS land as long as the range/LOS check was met when the STARTED casting.
test: cast ice pet on target. once pet begins cast move out of LOS. Ice pet will continue with nuke animation but do no damage and product no effect.