Repairing a door above 95% takes wrong amount of wood and shows wrong value in system chat.

Started 14 Jun 2019
by Strikejk
in Resolved Issues
If you repair a door and it is already above 95% repaired, in this example case 97%, the system message still stays: "You successfully repaired the component by 5%!". Furthermore it still takes the full amount of wood like it would take to repair 5%. However you only get RP credit for the leftover 3%.

In short:
If door is above 95% and you repair it:
1. The system message shows the wrong value. (bug)
2. The game takes the wrong amount of wood. (bug)
3. Partial RP credit works (no bug)

I know it's not a big issue but it would be nice to be fixed, especially the wood part as it costs as much to repair the final 1% of a door as it does for the final 5%, but you only get 1/5th of the RP.

Issue Timeline

14 Jun 2019 Strikejk created this issue
20 Jun 2019 Sherany triaged this issue
21 Jun 2019 gruenesschaf triaged this issue
21 Jun 2019 gruenesschaf changed the status of this issue from new to open
22 Jun 2019 gruenesschaf assigned this issue from Nobody to gruenesschaf
22 Jun 2019 gruenesschaf changed the status of this issue from in_progress to resolved

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