Necromancer Pets Capable of Taking 100% Crit Damage

Started 17 Oct 2018
by Woodspryte
in Resolved Issues
Currently Necromancer Pets are capable of taking a 100% critical hit from all sources. This was not the case on live at this time, during this period Necromancer pets were only capable of be over crit by melee attacks and bolts NOT direct damage spells. Being crit for over 50% by melee/bolts was fixed as well at a later patch.

Issue Timeline

17 Oct 2018 Woodspryte created this issue
18 Oct 2018 gruenesschaf triaged this issue
19 Oct 2018 Eileithyia assigned this issue from Nobody to Eileithyia
19 Oct 2018 Eileithyia changed the status of this issue from in_progress to resolved
19 Oct 2018 Eileithyia assigned this issue from Eileithyia to Nobody
3 Nov 2018 LRFalk01 assigned this issue from Nobody to LRFalk01
3 Nov 2018 LRFalk01 changed the status of this issue from in_progress to resolved
Thu 18 Oct 2018 8:46 AM by Ombrix
True
Fri 19 Oct 2018 2:52 PM by benfalk
could you sight the patch notes for these if you have time please
Fri 19 Oct 2018 10:34 PM by Woodspryte
Here's the patch notes for the bolts - http://camelotherald.wikia.com/wiki/Patch_Notes:_Version_1.78
"Bolts will no longer do up to 100% critical damage to necromancer pets; they cap at 50% critical damage like direct damage spells."

Patch notes for melee was much later (though due to buffbots melee was never considered that much of an issue) - http://camelotherald.wikia.com/wiki/Patch_Notes:_Version_1.99
"Melee critical hits are capped at 50% extra damage against pets."
Sat 3 Nov 2018 12:57 PM by LRFalk01
This is not a bug.

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