Svartalf archers in Malmhous can shoot while moving and also while being attacked will fire arrows.
from http://talsyra.tripod.com/daocmechanics/archery_bow_mechanics.html
Using Your Bow: Interruptions
Archers can be interrupted by taking damage or having a melee weapon waved around in their face (whether it connects or not). Any draw will be interrupted if it is attempted during the delay of the weapon being used against you, or 2 seconds after a shout attack. Also, any attack made against the archer during the draw animation will interrupt the attack. You are then immune to having your shot interrupted until you get the "Ready to Fire" message. At that point your held shot will be interrupted by the next attack. This interruption after being ready to fire can be avoided by using the autorelease described in the "Using Your Bow: Advanced Techniques" section, as your arrow will be release the instant the timer runs out.
On the other side of the coin, once you hit a target and redraw on that same target, they will be interrupted for your quickness-modified draw time after they are hit. This is useful for countering casters trying to blast your party or healers attempting to keep their side alive.
from http://talsyra.tripod.com/daocmechanics/archery_bow_mechanics.html
Using Your Bow: Interruptions
Archers can be interrupted by taking damage or having a melee weapon waved around in their face (whether it connects or not). Any draw will be interrupted if it is attempted during the delay of the weapon being used against you, or 2 seconds after a shout attack. Also, any attack made against the archer during the draw animation will interrupt the attack. You are then immune to having your shot interrupted until you get the "Ready to Fire" message. At that point your held shot will be interrupted by the next attack. This interruption after being ready to fire can be avoided by using the autorelease described in the "Using Your Bow: Advanced Techniques" section, as your arrow will be release the instant the timer runs out.
On the other side of the coin, once you hit a target and redraw on that same target, they will be interrupted for your quickness-modified draw time after they are hit. This is useful for countering casters trying to blast your party or healers attempting to keep their side alive.