Doesn't seem right - in the sense that if I'm kiting a mob in the mob's spawn area, it shouldn't de-aggro, at least not after 1 combat timer. I recall many years ago at pygmies and other locations, and even more recently on uthgard (if such a thing is a good example) where the kiter, or hell a tank would die, and as a healer I would end up circle kiting around the spawn area the remaining mob/s, so that we could get the damager back up to pick the mobs off and continue ... sometimes that took quite some time, and sure a couple of mobs may decide to wander off but for the most part if you don't leave an area (or get too far from them) then they stay stuck to your ass ad infinitum ... but if I do that same sort of thing here, mobs will de-aggress at the end of 1 combat timer if they have not received new aggression (damage, disease, debuff etc).
Sorry if this is a little vague in wording, please feel free to contact me for a demo or if I need to explain better
Hm i've mentioned to them that I like it this way. It seems quite solo friendly when you start kiting you don't get hit 5 more times first and deaggro faster. Not exactly live like but better !
Sorry if this is a little vague in wording, please feel free to contact me for a demo or if I need to explain better
Hm i've mentioned to them that I like it this way. It seems quite solo friendly when you start kiting you don't get hit 5 more times first and deaggro faster. Not exactly live like but better !