mob de-aggro

Started 17 Apr 2018
by gruenesschaf
in Resolved Issues
Doesn't seem right - in the sense that if I'm kiting a mob in the mob's spawn area, it shouldn't de-aggro, at least not after 1 combat timer. I recall many years ago at pygmies and other locations, and even more recently on uthgard (if such a thing is a good example) where the kiter, or hell a tank would die, and as a healer I would end up circle kiting around the spawn area the remaining mob/s, so that we could get the damager back up to pick the mobs off and continue ... sometimes that took quite some time, and sure a couple of mobs may decide to wander off but for the most part if you don't leave an area (or get too far from them) then they stay stuck to your ass ad infinitum ... but if I do that same sort of thing here, mobs will de-aggress at the end of 1 combat timer if they have not received new aggression (damage, disease, debuff etc).

Sorry if this is a little vague in wording, please feel free to contact me for a demo or if I need to explain better

Hm i've mentioned to them that I like it this way. It seems quite solo friendly when you start kiting you don't get hit 5 more times first and deaggro faster. Not exactly live like but better !

Issue Timeline

17 Apr 2018 gruenesschaf created this issue
2 Aug 2018 gruenesschaf triaged this issue
2 Aug 2018 gruenesschaf changed the status of this issue from new to open
20 Aug 2018 gruenesschaf changed the status of this issue from open to soon
25 Sep 2018 gruenesschaf assigned this issue from Nobody to gruenesschaf
25 Sep 2018 gruenesschaf changed the status of this issue from in_progress to resolved
Tue 25 Sep 2018 9:41 AM by gruenesschaf
That is actually the case but maybe the distance to spawn is lower than it should be. Closing because the behavior is correct and later the range may have to be adjusted

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