Melee Cool-down vs Casting - A Thane Perspective

Started 23 Feb 2019
by Auberne
in Resolved Issues
Hi. Thanks for the support first off. I have a question about melee cool-down and casting. As a Thane, I am interested in replicating the casting mechanic I am used to on live. While this may have been how it was in 1.65, it just feels wrong and it hard to get used to and can lead to mistakes.

If I do a single styled attack on a player or mob (e.g. slam or provoke), I am unable to cast until the cool-down has completed, which appears to be 3 seconds. Unless I consciously stop melee attacks by pressing the attack button to end it, the Thane will continue to do un-styled attacks until I ether a) get lucky and I get a cast off or b) I manually stop attacking it and wait out the timer. As the swing speed, even un-styled is less than the cool-down, it appears that the character will continue to swing over and over, preventing me from casting until I intervene. In other words, I can spam the cast button, but each new melee swing (un-styled) will reset any potential cool-down.

On live, the act of trying to cast a spell (e.g. Thor's Greater Lightning) would end any attempts at meleeing. There is a slight delay, but the action is stopped. While this may be by design both at 1.65 and 1.112x, it's a little annoying to say the least. It would be great if this could be looked at for a QOL change. Just to be clear, I get the need for a cool-down if it has to stay. It's the mechanic between casting and ending melee attacks that is the issue.

Issue Timeline

23 Feb 2019 Auberne created this issue
23 Feb 2019 Shreds triaged this issue
23 Feb 2019 Shreds changed the status of this issue from new to open
2 Mar 2019 zeph assigned this issue from Nobody to zeph
2 Mar 2019 zeph changed the status of this issue from in_progress to resolved
Tue 26 Feb 2019 8:13 AM by Auberne
Hello. To illustrate the issue, I have created a quick video showing the differences between Phoenix at 1.65 and later patches (in this case, Live). I hope someone can look into this, as while it might seem a minor annoyance, after 13+ years of playing one way, the additional step of manually cancelling melee combat in order to cast, is causing issues. I have no problem with the cool-down by the way.

https://youtu.be/sYlcRmmIOPk
Sat 2 Mar 2019 5:29 PM by zeph
After last patch attack mode should automatically end when trying to cast a spell
Sat 2 Mar 2019 5:34 PM by Auberne
Thanks. I will test this evening
Sat 2 Mar 2019 6:32 PM by Auberne
Tested and appears to be ok. Thank you.

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