Housing - upgrade while hookpoints occupied

Started 14 Aug 2018
by cdc
in Resolved Issues
Upgrading a house (specifically referring here to T1 to T2 upgrade of Alb house) while hookpoints are occupied results in the original hookpoint objects remaining in the new house (however un removable - "Invalid hookpoint position -1". New hookpoints all act appropriately. House should not be able to be upgraded while hookpoints are occupied.

The new hookpoints are interactable and new objects placeable, resulting in 4 NPC hookpoints on the ground floor of the T2 house (2 unchangeable from T1, 2 new interactable as expected).

The bindstone takes up new residence half set into the wall, again "invalid hookpoint position -1" if you attempt to remove it, new bindstone is able to be placed in the T2 bindstone hookpoint.

Vault1 is a non-interactable object until relog, whereby it resumes it's Vault 1 status, although it cannot be picked up again. Vault 1 hookpoint can then have another vault1 placed, whereby you end up with 2 vault 1 access points. Vault 2 acts normally.

Issue Timeline

14 Aug 2018 cdc created this issue
15 Aug 2018 LRFalk01 assigned this issue from Nobody to LRFalk01
17 Aug 2018 LRFalk01 changed the status of this issue from in_progress to resolved

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