Damage Shield, Reactive armor procs incorrectly hit ranged targets.

Started 7 Aug 2018
by Horus
in Resolved Issues
Damage shields and melee reactive procs hit at range (against any ranged weapon). This is incorrect behavior. These should only hit an attacker in swing melee range, not at 1500 units away.

This mechanic can be exploited against things like keep lords and mobs...as well as putting ranged attackers at a disadvantage.

I notice the interrupt portion was fixed, which is nice, but the correct fix is to put a melee range component in on armor procs and dmg shield so they only hit attackers within weapon swing radius. It should be the same check to see if an attacker trying to hit a target with a melee weapon is close enough to land a blow.

Issue Timeline

7 Aug 2018 Horus created this issue
7 Aug 2018 benfalk triaged this issue
7 Aug 2018 benfalk closed this issue as duplicate of Damage Shield working vs ranged attackes to interrupt
18 Aug 2018 gruenesschaf assigned this issue from Nobody to gruenesschaf
19 Aug 2018 gruenesschaf changed the status of this issue from in_progress to resolved

Return to Resolved Issues or the latest topics